tag:blogger.com,1999:blog-7817710432110712270.post4245232339672910640..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: GURPS Conan - Queen of the Black Coast playthrough - Session 4Peter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7817710432110712270.post-11063913676930660322022-11-04T15:36:17.310-04:002022-11-04T15:36:17.310-04:00It's just coincident, though, that it's a ...It's just coincident, though, that it's a 1d6 range. Ranges of 3, 6, 10+ HP aren't uncommon in 3e GURPS, so you can't easily randomize them.<br /><br />I agree the fights feel too easy. But I suppose it depends on the Conan that you're reading. There is a lot of "Conan splits his skull in one blow" in the ones I've recently read.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-67576256425234883352022-11-04T09:57:26.005-04:002022-11-04T09:57:26.005-04:00The giant lizard has HT17/20-25. "So, how man...The giant lizard has HT17/20-25. "So, how many HP? It doesn't say." But it implies. The range is 6 wide, suggesting you roll a die and add 19. Still the fights all seem way too easy for Conan. One hit and a giant monster is dead, and Conan doesn't miss. I find the skill rolls to complicate the encounters. They feel much more like my distant memories of Conan than the "win initiative, attack at a massive penalty, instant kill" combat flow that inevitably happens.Alexhttps://www.blogger.com/profile/02295722892051701176noreply@blogger.com