tag:blogger.com,1999:blog-7817710432110712270.post4911569773803666181..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: FFG Star Wars systemic thoughtsPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7817710432110712270.post-61071745081371336562016-03-18T17:51:21.804-04:002016-03-18T17:51:21.804-04:00Here I am again three months behind on the blog, b...Here I am again three months behind on the blog, but maybe I have something relevant to your game. I listen to actual play podcasts and I like the ones that try a lot of different systems so I have heard two groups try out FFG Star Wars and they both came to the same conclusions about "I can't think of an advantage." Both groups decided simple checks that don't have significant impact to the story do not merit advantage/threat. Ignore those results that do not play into their second house rule. The second rule they both came up with was that N advantage/threat get converted to 1 success/failure. One group used N=3, the other N=4, but the gist was it wasn't fun having no successes and 5 advantage. "How can I get such a good outcome and NOT succeed? Forget it, that's enough of an advantage to make me successful." Plus then you can have things like 1 success, 1 failure, and 3 threat...well that's simple, you failed buddy. Otherwise neutral rolls are common, and boring.Alexhttps://www.blogger.com/profile/02295722892051701176noreply@blogger.com