tag:blogger.com,1999:blog-7817710432110712270.post4914282271031338697..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: An overabundance of caution?Peter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7817710432110712270.post-3599354895259492832015-06-02T12:54:04.485-04:002015-06-02T12:54:04.485-04:00I try to only takes risks I think are fun or will ...I try to only takes risks I think are fun or will pay off. You should see me play risky . . . Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-26922811159214736652015-06-02T12:52:58.254-04:002015-06-02T12:52:58.254-04:00I agree, I think Erik is basically saying that. St...I agree, I think Erik is basically saying that. Still, I wanted to expand on the basic idea and a potential consequence of lethality - caution.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-4791708347796536852015-06-02T12:40:17.102-04:002015-06-02T12:40:17.102-04:00My largest, and longest running, group had kind of...My largest, and longest running, group had kind of a weird middle ground going on. They were suspicious of anything that wasn't a plain threat - they'd shoot arrows into chests to ensure it wasn't a mimic, prod about with a staff to trigger any traps that they suspect being there even if the rolls returned nothing, etc. Yet at the same time when fights were on, they were headlong into it. That was a long time ago!<br /><br />Unfortunately I fell into a certain campaign builder group that, at the time, was convinced one should never "take" from their players. I.E. never put them in a position where they can actually lose. Didn't make for great campaigns I think.<br /><br />Lethality in combat is important - makes armor worthwhile - but I don't think I'd ever outright murder a PC.<br /><br />M.MEhttps://www.blogger.com/profile/08086901374821838288noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-72795318558185703902015-06-01T22:01:27.165-04:002015-06-01T22:01:27.165-04:00What I took away from Erik's blog was that GM&...What I took away from Erik's blog was that GM's shouldn't be in the habit of shielding PCs from the vicissitudes of dice rolling. Not so much that the GM needs to go out of their way to make adventures exceptionally lethal.<br /><br />-Ed<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-56825013042072368822015-06-01T21:25:54.776-04:002015-06-01T21:25:54.776-04:00You play cautiously?!?! I do remember on more tha...You play cautiously?!?! I do remember on more than one occasion a certain ogre head wielding warrior who needed to see just one more room before we left. Just one little door. Just one little room. heh<br /><br />It depends on the character I am playing. I try to take me out of it as much and go into a situation thinking like my guy would. GURPS has a great mechanic for players to be distance from making decisions, especially the bad ones. Disadvantages. Even in the d20 games I sorta give them the same things without making it official. So if I have a lizardman gladiator or a priest of Thor, both find glory in battle, especially against greater foes, I am going all in. But if I'm playing a mage or thief or just a country mercenary who's never seen them walking dead folks, I might back off to plan or high tail it out of there.<br /><br />Minister doesn't have a choice. He rolls 1s if he fights. He rolls 1s when he runs.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-67046262621521155012015-06-01T19:54:42.728-04:002015-06-01T19:54:42.728-04:00I remember when I proposed adding Lovecraftian Eld...I remember when I proposed adding Lovecraftian Elder Things into the DF series and people said that it does not fit with the genre as players expect to be able to kill everything in the dungeon. That assumption did not match my experience however because players often had the PCs retreat many times when things did not seem winnable. The players were much more cautious than the GURPS crowd on the forums felt that they would be. In my games I include a lot of mythical monsters to fight with lots of treasure but once there is extradimensional geometry the players are ready to run.Anonymoushttps://www.blogger.com/profile/12896361121217230594noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-33409853537508518132015-06-01T16:05:13.010-04:002015-06-01T16:05:13.010-04:00I do know what you mean. There is a big different ...I do know what you mean. There is a big different in practice between actively playing a cowardly thief, and being over cautious because of a high perceived lethality and fear of PC loss. One is about choosing to do cowardly things, the other is about choosing to do to least risky things possible to avoid the bad stuff that can happen from taking risk.<br /><br />They play differently, for sure.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-72609191685513005242015-06-01T15:39:29.812-04:002015-06-01T15:39:29.812-04:00I am a poor representation here because I generall...I am a poor representation here because I generally run by the "now is a time for heroes!" mentality. Especially in a game like DF Felltower! Couple that with the fact that character creation is one of my favorite-est things and that's not a recipe for caution, necessarily. I guess unless I'm playing a cowardly, greedy, goblin, but you know what I mean.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.com