tag:blogger.com,1999:blog-7817710432110712270.post5130875095242416341..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Mapping by PC, or by player?Peter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-7817710432110712270.post-13270920704411985302015-07-11T14:40:01.060-04:002015-07-11T14:40:01.060-04:00We did mapping back in the day, but it looked noth...We did mapping back in the day, but it looked nothing like what the GM had. Our maps were usually lines connecting squares or circles. The squares or circles were the rooms, and the lines were the halls. There might be a note here and there talking about a pit trap or a "magic mouth" and the rooms usually had a title ("Goblin room with table" for example) and not much else -- mostly they were just so we could find our way back out, not so we could define every inch of the dungeon.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-69472974089075042882013-02-09T21:54:20.417-05:002013-02-09T21:54:20.417-05:00I do the same with maps. Although I don't care...I do the same with maps. Although I don't care which player maps, as long as some character is mapping. Usually the players rotate the mapper, even though one specific PC is doing the mapping.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-82753617455244346642013-02-09T20:48:27.110-05:002013-02-09T20:48:27.110-05:00Maps are vulnerable to fire and immersion in water...Maps are vulnerable to fire and immersion in water. Just sayin... it might mean the map is lost if that character is toasted or dunked. Yes, the player = the character for mapping, in our games. Rustyhttps://www.blogger.com/profile/17080459955926478720noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-41771708234768407062012-10-25T19:04:27.381-04:002012-10-25T19:04:27.381-04:00Posted: http://dungeonfantastic.blogspot.com/2012/...Posted: http://dungeonfantastic.blogspot.com/2012/10/more-on-mapping.htmlPeter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-38994282076227021522012-10-25T15:10:53.623-04:002012-10-25T15:10:53.623-04:00Post a link when you, I'd love to hear what yo...Post a link when you, I'd love to hear what you say.<br /><br />We didn't map "back in the day" either, ever. We mapped the heck out of video games before automaps made that a thing of the past (thankfully), but not dungeons. I don't recall why.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-62593351119503133772012-10-25T15:09:33.685-04:002012-10-25T15:09:33.685-04:00I dunno. It's about as plausible as someone ex...I dunno. It's about as plausible as someone exploring a lethal dungeon without a map - if you expect to come back over and over, and getting lost is a real concern, it's worth charting your course. Even if there is a nearby aboleth - kill the sucker and then go back and fill in the map.<br /><br />If getting lost or coming back isn't a concern, yeah, you don't need to map.<br /><br />I "map out" what the players see as we go, using legos and props or my own hand-drawn maps. If they want to write it down, they need to write it down themselves. If I hand it to them, though, any prop soon becomes a game-world prop. Leave that picture out and they'll say, "We hand the guy this picture of the pirate queen and ask if he saw her." I understand why, so I don't hand out anything I don't mean for them to keep and use.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-62899901048424016912012-10-25T15:05:59.906-04:002012-10-25T15:05:59.906-04:00I'll post a bit more on how we do mapping!I'll post a bit more on how we do mapping!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-86874231169840120792012-10-25T09:33:04.917-04:002012-10-25T09:33:04.917-04:00I am not sure we've ever mapped a dungeon. I&#...I am not sure we've ever mapped a dungeon. I'm G+ing about it as I post this.chattyhttps://www.blogger.com/profile/06539709430526111912noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-34350485030785545702012-10-25T08:01:33.303-04:002012-10-25T08:01:33.303-04:00We do the player -> character map transitivity ...We do the player -> character map transitivity thing. It creates interesting decisions—and an interesting situation if the mapper goes down.Anonymoushttps://www.blogger.com/profile/11933547162135717778noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-10675080093609750372012-10-25T01:15:40.558-04:002012-10-25T01:15:40.558-04:00For my group the map represents what the PCs know ...For my group the map represents what the PCs know about the location. It is their shared reality of the dungeon or town. If I show them an illustration and say "This is the Pirate Queen" the illustration doesn't exist in the campaign... just the Pirate Queen does.<br /><br />Of course players may have their PCs create maps of the same location in the game to sell or to prove their deeds or somesuch. <br /><br />In neither case is it necessary for a PC to "do mapping" while exploring a lethal dungeon. I'd say doing any such thing is about as plausible as all the protagonists of Found Footage Films recording their panicked flight from murderous covens.<br /><br />Spelunkers may map limestone caverns on a quiet summer's eve... I doubt they'd do it if they thought there might be an Aboleth in the vicinity.<br /><br />So, no. Not mapping in the game world isn't implausible for us. The reverse is.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-78645530554767237482012-10-25T00:59:22.772-04:002012-10-25T00:59:22.772-04:00It's good to hear something of how this idea w...It's good to hear something of how this idea works in practice. I like the theory of it, but don't remember how we did things in relation to maps back in the '80s, and wasn't sure how it would work at the table. If you have more information to share on the subject, I'd be happy to hear it.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.com