tag:blogger.com,1999:blog-7817710432110712270.post5477406179649295393..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Spellcasters, Spells "On" and Energy - small additionPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7817710432110712270.post-82244640759901551252018-03-30T20:25:51.023-04:002018-03-30T20:25:51.023-04:00Don't get me wrong - I have no issue with cast...Don't get me wrong - I have no issue with casters with 10-12 spells "on." But generally you can't just assume you'll crank out many, many buffs, small area spells ("it's okay, I can make one hex of fire at a time!" - yeah, at a cumulative -1), etc. without any consequence. That consequence is "Spells On." You can accept it, but you need to plan around it.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-33614392758180643452018-03-30T12:02:17.438-04:002018-03-30T12:02:17.438-04:00Spells On seemed outside the scope of the energy p...Spells On seemed outside the scope of the energy post, but you bring up an interesting enough issue for me to get another post out of, especially since I lean the other way!Archon Shivahttps://www.blogger.com/profile/18161660999691918584noreply@blogger.com