tag:blogger.com,1999:blog-7817710432110712270.post5799006720479651292..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: What I like in a good disadvantagePeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7817710432110712270.post-74795491074106205972015-10-26T15:31:18.669-04:002015-10-26T15:31:18.669-04:00I don't mind disads that don't come up fre...I don't mind disads that don't come up frequently if the impact when they do is proportionately greater, and the points granted are proportionately smaller.Mikehttps://www.blogger.com/profile/09569372868831612962noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-81494764021532020512015-10-23T10:36:06.282-04:002015-10-23T10:36:06.282-04:00I agree on the invitation part - this is the kind ...I agree on the invitation part - this is the kind of trouble I want, so give it to me. But it's a pain when it's mostly in the hands of the GM. It's easier for everyone all around if there is a player-centered or player-limiting effect. As I said to Jason Packer over on G+, Enemies are great when it means that your troubles follow you and when they turn up it is normal problems + Enemies. Not if it's Enemies instead of normal problems.<br /><br />This isn't to say I think there should be no such thing as GM-centered disadvantages. It's just that I don't like them as much because it's more work for me, and they can get overlooked when I've got between 4 and 8 people to deal with and run the game.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-30127273746463004472015-10-23T10:32:47.149-04:002015-10-23T10:32:47.149-04:00Lecherousness is one my players - for all they lov...Lecherousness is one my players - for all they love to make jokes about hot watery murder nymphs - have avoided. I think they're sure its an instant death sentence the moment they meet a life-draining succubus or attractive ghost or something.<br /><br />They're not necessarily wrong. :)Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-79719333611680521752015-10-23T01:09:45.296-04:002015-10-23T01:09:45.296-04:00There is also the idea that taking a disadvantage ...There is also the idea that taking a disadvantage means that the player wants this to be a part of play and is actually inviting the gamemaster to make active use of it. This is often lost on people just considering the point value of a disadvantage.<br /><br />So having a vow of chastity means that a player will encounter situations where it might be a serious inconvenience. That small group of enemies? Well they might be small, but that just means this close-knit has dedicated their entire existence to thwarting the player, or they stand specifically in the characters way for some reason.<br /><br />Then again I love disadvantages. It's the first part of any new rules I look closely at because they drive play so well.<br /><br />[PS: You can also take the <i>Amber RPG</i> approach to players who don't really play their disadvantages (especially personality ones) by considering that this is the fact that this is how the character is perceived by NPCs, similar to the way that game deals with Good Stuff and Bad Stuff. For example the player with Lecherousness asks someone the time and gets a slap for their trouble. "How dare you! I'm married!"]Reverance Pavanehttps://www.blogger.com/profile/01217657347160811310noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-24843546630892563502015-10-22T18:13:47.483-04:002015-10-22T18:13:47.483-04:00I'm working on a post on this, and have been t...I'm working on a post on this, and have been trying to research the disadvantages on the DF list. There are many that are irritatingly vague and some that don't fit DF well (Lecherousness).Charles Saegerhttps://www.blogger.com/profile/00368131505593336249noreply@blogger.com