tag:blogger.com,1999:blog-7817710432110712270.post5878513621305267962..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Player Impact on the Megadungeon CityPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger15125tag:blogger.com,1999:blog-7817710432110712270.post-33445239807607522642013-12-16T17:12:04.866-05:002013-12-16T17:12:04.866-05:00Gotcha. That sounds like it would be a pretty ser...Gotcha. That sounds like it would be a pretty serious disadvantage for your group, then.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-44862912057930591472013-12-16T15:12:33.687-05:002013-12-16T15:12:33.687-05:00Mostly social repercussions - merchants won't ...Mostly social repercussions - merchants won't deal with you, you'd be banned from the city, etc.<br /><br />Basically you'd cut yourself off from the benefits of civilization. You'd probably be able to get off with a steep fine and Social Stigma (Criminal Record). It's not a weregild society, so they can't pay and fully undo the damage.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-725260951152504942013-12-16T15:01:11.278-05:002013-12-16T15:01:11.278-05:00Peter, I know I've seen you mention somewhere ...Peter, I know I've seen you mention somewhere that killing things outside of the dungeon is illegal, even on the way there. What kind of legal repercussions would there be for breaking this law? Just curious and seems (almost) relevant here.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-17112695255342896112013-04-29T11:34:01.743-04:002013-04-29T11:34:01.743-04:00I think there is something like this in Social Eng...I think there is something like this in Social Engineering. DHMBWMAnonymoushttps://www.blogger.com/profile/08285566251159438706noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-3894944145602849702012-10-06T18:08:44.003-04:002012-10-06T18:08:44.003-04:00I like it. Do you adjust upwards if they spend a l...I like it. Do you adjust upwards if they spend a lot, or offer extra for what they want?Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-59808908140215383232012-10-04T11:28:59.562-04:002012-10-04T11:28:59.562-04:00I run a similar mechanic, just with a d100. It usu...I run a similar mechanic, just with a d100. It usually goes something along the following lines:<br /><br />Player: "I look for a nifty sword that might help me on the next delve"<br /><br />rolls d100:<br />1-10 - basically out of luck, all the swords are crappy (-1)<br />11-50 - just garden variety swords<br />51-80 - better (masterworkish) stuff, maybe a 1-trick enchantment<br />81-90 - something vaguelly magickal<br />91-95 - +1 and the like<br />96-99 - +2 and more<br />100 - now we're cooking with gas.<br /><br />If the players start overdoing it, they get penalties on subsequent rolls.Lukahttps://www.blogger.com/profile/18210941654513813581noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-15997157196945220442012-09-13T21:12:47.715-04:002012-09-13T21:12:47.715-04:00Thanks, and I hope it works well in your game!Thanks, and I hope it works well in your game!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-43947605804264292202012-09-11T13:57:02.395-04:002012-09-11T13:57:02.395-04:00Consider this stolen. Fantastic idea. Consider this stolen. Fantastic idea. LShttps://www.blogger.com/profile/15495083228566425216noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-34676252616514162682012-05-25T21:45:14.673-04:002012-05-25T21:45:14.673-04:00Thanks! I really should tie it to an existing mech...Thanks! I really should tie it to an existing mechanic if possible, but it works well enough here. And it sure does have the potential to get people to spend money. :)Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-60699619974354186342012-05-24T13:53:36.660-04:002012-05-24T13:53:36.660-04:00I've been doing something similar for years --...I've been doing something similar for years -- i.e., rolling to see if more obscure items can be found in a given locale. I really like your formulation of it!David Nicholshttps://www.blogger.com/profile/16015327164602050707noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-65674877043777086612012-05-24T13:52:03.037-04:002012-05-24T13:52:03.037-04:00I can see this being a problem on the way out of a...I can see this being a problem on the way out of an area. But not in an area where the characters plan to stay for long. Why? Eventually, the PCs start to look like the monsters they're out killing and looting -- being powerful, dangerous and likely destructive. So adventurers take up the quest to slay the slayers. It might go well for the PCs the first time or two, but if there are survivors to tell the tale, their weaknesses/strengths will be known and presto: the magnificent troupe comes along, slays the PCs and takes their stuff, quite possibly receiving a large reward for taking out the "gang of criminals" who are going around slaying innocent shop keepers and townsfolk in various places.<br /><br />B-dog -- please DO steal this idea. I'm surprised that I've never run into this problem with a group, even on a small scale. It makes sense for some characters/parties. But equally so their new problem -- groups of adventurers who are just as tough or even tougher deliberately hunting them down. Were I playing a member of a group like this, I would expect to eventually be hunted down and killed, or to travel far, far away and retire (living out my retirement back always to a wall, or perhaps in my own fortress of solitude -- away from my former adventuring companions!).David Nicholshttps://www.blogger.com/profile/16015327164602050707noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-85703299493334647542012-05-24T10:33:58.975-04:002012-05-24T10:33:58.975-04:00What holds them back is combination of personality...What holds them back is combination of personality constraints, law, armed force, and long-term economic interest.<br /><br />Personality constraints - not everyone is purely greed motivated, and robbing Balto instead of sacking the Proving Grounds of the Mad Overlord just isn't an option for them.<br /><br />Law - it's illegal to rob the merchants, and so you suffer the threat of legal repercussions. Even if they can't beat you in a fight they can make you a pariah, which sucks even if you are wealthy. Spend it on what, basically, if you're an exile from society?<br /><br />Armed force - even a badass can get swamped with numbers, and the townsfolk will have numbers.<br /><br />Long-term economic interest - aka greed. You could rob the merchants, but then what? In the long run, stealing (legally) from monsters and selling the take to merchants is a stable enough way to make money. A one-shot grab that makes it impossible to grab more isn't a good long-term idea. Don't burn the furniture.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-79586512333536386002012-05-24T09:29:14.830-04:002012-05-24T09:29:14.830-04:00Is this an an actual problem you have had? It woul...Is this an an actual problem you have had? It would not be wise in any case, because who would buy loot from the PCs in the future? A large number of guardsmen are probably another disincentive.<br /><br />Also, merchants in my campaign with enough resources to buy expensive art objects deal in banker's notes, not gold pieces. And, magic items are neither bought nor sold.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-1483640466873418742012-05-24T01:15:06.658-04:002012-05-24T01:15:06.658-04:00This is off topic but I am curious about how you k...This is off topic but I am curious about how you keep the PCs from killing the shop-keepers and trading posts? Do you have a powerful town guard? Or do the shop-keepers have a mercenary force to protect them? It is kind of funny when you think about it because the PCs are out killing dragons, demons and undead to acquire their treasure yet there is some guy in a shop with enough gold and magic items to be able to buy their magic items or exchange them with other magical items. It seems the shop-keepers would be easier for the PCs to loot.b-doghttps://www.blogger.com/profile/11618256665898788769noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-59265097452242136212012-05-23T23:09:48.512-04:002012-05-23T23:09:48.512-04:00One word: brilliant. If I ever start up a DF game ...One word: brilliant. If I ever start up a DF game again, I'm stealing this, whole-cloth.Ben Thulhttps://www.blogger.com/profile/09149729879696583244noreply@blogger.com