tag:blogger.com,1999:blog-7817710432110712270.post5890737373423065597..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Who rolls damage, the GM or the Players?Peter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7817710432110712270.post-46012031407409676352014-08-19T15:37:04.402-04:002014-08-19T15:37:04.402-04:00I let the players roll their own "to hit"...I let the players roll their own "to hit" and damage dice. I only roll for them when they wouldn't know right away if they were successful or not, such as searching for traps, hiding in shadows, or moving silently.Greyhawk Grognardhttps://www.blogger.com/profile/13929743865700766901noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-57836184788680096842014-08-19T14:50:03.113-04:002014-08-19T14:50:03.113-04:00In my early days as a DM, rememeber my players rol...In my early days as a DM, rememeber my players rolling only initiative and damage during combat. I rolled just about everything else. <br /><br />It was something my brother, who introduced me to hobby, did. I'm still not sure why. I guess it was easier for me to roll the attack die and look at the attack charts behind the DM screen. (This was AD&D)<br /><br />I think when the players and I grasped THAC0 in AD&D 2e I started letting them roll the attack die--still not certain though. <br /><br />@ Charles Atkins & Lars L: Those are great ideas. Stelios V. Perdioshttps://www.blogger.com/profile/05466676702515521939noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-2536539300061246532014-08-19T13:12:49.891-04:002014-08-19T13:12:49.891-04:00I like rolling the damage that the players deal to...I like rolling the damage that the players deal to keep them guessing about the state of their opponents. Often it is not necessary - for example if there is damage reduction (by armor, natural armor) or an uncertainty of the opponents HP total. Then they can roll their damage - and have a general idea how well their characters performed their attack but leave a certain doubt about how effective the end result really was. <br />Against humanoids the players have a pretty good guess, but against constructs or elementals? How effective is their attack really, how much gets absorbed by their unique physique? What does it take to KILL this thing? <br /><br /><br />Also letting the players roll the damage dealt to themselves can be quite fun. Keeps them something to do while it is not their turn. During the monsters turn the GM usually has enough to do already.<br />Though, when I like it most is when I have the PC roll for their damage out of combat - for traps, hazards, environment. Because then it feels like passing them the initiative along with the dice. "Something bad happened, here are the dice to see how bad it really is. And I am done describing what happened, it is up to you now to react to it."Evaniidaehttps://www.blogger.com/profile/13621800313489157831noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-89932232249786883542014-08-19T13:12:24.007-04:002014-08-19T13:12:24.007-04:00That does sound fun. I conceal a lot because I wan...That does sound fun. I conceal a lot because I want fog of war - and letting the players roll for the monsters means handing them lots of extremely valuable intelligence about their foes. Some of that may be game dependent, though - if you already know all the stats, the rolls matter more than the FOW effect.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-17590399590180627372014-08-19T12:41:37.475-04:002014-08-19T12:41:37.475-04:00I much prefer having my players roll everything in...I much prefer having my players roll everything in games I've run - including monster attack rolls, saves, and damage. I love watching their faces scrunch up as they pray that their high roller doesn't hold true. <br /><br />It's way more fun than you'd imagine. Dyvershttps://www.blogger.com/profile/06032957275132817602noreply@blogger.com