tag:blogger.com,1999:blog-7817710432110712270.post612665631421943636..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: DF Underwater Combat LightPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-7817710432110712270.post-67223745800749595302016-05-20T22:51:19.640-04:002016-05-20T22:51:19.640-04:00I'm glad it was enjoyable - it did seem like e...I'm glad it was enjoyable - it did seem like everyone was enjoying all of the aspects of the fight.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-75548811211479067832016-05-20T22:48:15.419-04:002016-05-20T22:48:15.419-04:00There is a school of thought that basically says, ...There is a school of thought that basically says, it's most point-efficient to master one weapon skill, and make all fights about that weapon skill. No matter the cost or penalties, use that one skill. But one of my goals as a GM is to provide a wide variety of challenges, and those challenges may in fact be better solved by using different weapons. Having a few weapons you're capable of using well might not be the most efficient use of points, but it does mean you are better equipped for more of those challenges.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-52965546445233610502016-05-20T22:35:50.966-04:002016-05-20T22:35:50.966-04:00And it's not a D&D-like Free Action item t...And it's not a D&D-like Free Action item that says, basically, throw out the rules and pretend you're fighting on land. Those are lame, really, because they take an interesting environment and say "nevermind, it's normal."<br /><br />This is a great point. It certainly heightened the dramatic tension because of the difficulty fighting underwater. If the characters had no penalties or limitations, that would have been "just another fight." There's nothing wrong with that, and it happens, but this made it a special (epic?) fight. <br />Vichttps://www.blogger.com/profile/03268174879688628707noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-80797031964893840382016-05-20T22:30:33.190-04:002016-05-20T22:30:33.190-04:00Got it. Hjalmarr won't have WM for any, but it...Got it. Hjalmarr won't have WM for any, but it's high time he bought a knife of some sort as a backup. Vichttps://www.blogger.com/profile/03268174879688628707noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-35270155224756497642016-05-20T16:22:59.610-04:002016-05-20T16:22:59.610-04:00That's probably what the intent is, but it'...That's probably what the intent is, but it's going to function much more like a hovering hummingbird in play - people not actually moving will be able to do it, you won't need to turn around and expose your back (and if you do, can I stab you there as you do?), and it's not move-to-body-length ratio based so even a SM+1 Barbarian with Move 1 can do it.<br /><br />As for swinging, like I said - it's hard to tune it so it's not just "moderately harder than in air" in a DF game. If I converted adds to dice, it might be easier, but we don't. Too many guys doing 2d+10 who won't be impressed by even -4 per die damage and -4 per yard of reach to hit when that means you can swing your axe underwater instead of getting a weapon that has a thrust attack.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-80726865426506725942016-05-20T16:17:44.644-04:002016-05-20T16:17:44.644-04:00I don't really want scaled-per-length penaltie...I don't really want scaled-per-length penalties.<br /><br />Giving DR for water resistance: I think it's better to apply a direct damage reduction to the attack. Otherwise DR dividers work, attacks that ignore DR ignore water (which might not make any sense), etc.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-48705437698650845602016-05-20T15:21:14.311-04:002016-05-20T15:21:14.311-04:00My interpretation of the intended underwater Retre...My interpretation of the intended underwater Retreat is that slippery little move you see fish doing where they hairpin turn 180 degrees and he'd right back, probably pushing off the water's resistance; not an actual move backwards like a hummingbird. That makes the swim spell pretty awesome, but as you've said, it's supposed to be.<br /><br />I wouldn't disallow swinging completely, but knee where "it's not worth doing" may play easier as "you can't".Archon Shivahttps://www.blogger.com/profile/18161660999691918584noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-75154433118596558092016-05-20T11:25:21.998-04:002016-05-20T11:25:21.998-04:00Each yard of maximum reach gives -2 to parry? Each...Each yard of maximum reach gives -2 to parry? Each yard of water gives 2 DR to the target on thrust, 4 on swing damage (to account for drag on weapons)?Dammannhttps://www.blogger.com/profile/02740276687628872739noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-81244397855647024672016-05-20T09:02:29.100-04:002016-05-20T09:02:29.100-04:00I could do, you can parry if there is a C in the R...I could do, you can parry if there is a C in the Reach, but I have players who will scour the weapon lists, find a weapon technically covered by Weapon Master with a "C" in it, and then do full-skill underwater parries. Since that's what I'm trying to avoid without making complex rules and scaled penalties, I'm a little concerned about opening up that door.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-39394168218300402082016-05-20T08:41:03.905-04:002016-05-20T08:41:03.905-04:001+ is 1+. If there is a 1 in there . . . 1+ is 1+. If there is a 1 in there . . . Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-37803672080743801672016-05-19T23:45:43.209-04:002016-05-19T23:45:43.209-04:00Since long knife is C/1, no party on that, yes? St...Since long knife is C/1, no party on that, yes? Stiletto ok. Katar? It is C for impale but C/1 for swing. Vichttps://www.blogger.com/profile/03268174879688628707noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-26204893915151624482016-05-19T21:40:43.583-04:002016-05-19T21:40:43.583-04:00No, I'm simplifying. I don't mind underwat...No, I'm simplifying. I don't mind underwater Karate punches, bites, chokes, kicks, head butts, whatever. It's fine with me. I'm also simplifying by not natively adding water resistance to stabbing weapons, either.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-91434287816245396962016-05-19T21:25:17.644-04:002016-05-19T21:25:17.644-04:00Am I misinterpreting the implications of "una...Am I misinterpreting the implications of "unarmed attacks unpenalized"? Having done karate practice in the surf, I can vouch for the fact that even "thrusting" punches and kicks have their damage-dealing capacity essentially neutralized by water resistance. Your mention of grappling later on seems to imply that you had that specifically in mind, though - is that what you were trying to say?Confanityhttps://www.blogger.com/profile/10361443460498670841noreply@blogger.com