tag:blogger.com,1999:blog-7817710432110712270.post6998405951226325036..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Rumors are Bite-Sized BackstoryPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7817710432110712270.post-44030310189630590222014-08-08T21:52:27.062-04:002014-08-08T21:52:27.062-04:00Just reward them for successful actions, don't...Just reward them for successful actions, don't punish greedy moves like that, and tell them anything goes. :)Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-63798624431296289382014-08-08T10:47:04.185-04:002014-08-08T10:47:04.185-04:00You've reminded me of Escape Velocity, for som...You've reminded me of <a href="http://en.wikipedia.org/wiki/Escape_Velocity_(video_game)" rel="nofollow">Escape Velocity</a>, for some reason, with its galactic map full of price differentials and supplies to buy and sell.<br /><br />I'm wondering what it would take in terms of setting expectations to make a campaign where players could hear the rumor, and immediately start considering whether they're likely to make more profit by taking Sherven's head and scattering his bandits - or by forming their own merchant caravan and selling supplies at high prices until some other power removes the bandit threat (or joining the bandits and taking a share of their loot).Confanityhttps://www.blogger.com/profile/10361443460498670841noreply@blogger.com