tag:blogger.com,1999:blog-7817710432110712270.post7004932013319787999..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: GURPS 101: HT and FPPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7817710432110712270.post-91042687049114718272014-01-10T14:50:15.842-05:002014-01-10T14:50:15.842-05:00Yep! I hit that one over on Gaming Ballistic's...Yep! I hit that one over on Gaming Ballistic's take on HT and FP.Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-56523290180066777982014-01-10T12:12:51.499-05:002014-01-10T12:12:51.499-05:00The last bit I would add is that HT is the roll of...The last bit I would add is that HT is the roll of last resort in a lot of grappling contests, both TG and Basic. I actually ran a fight where the tiny guy was so skilled, he could crater his opponents Skill based or ST based rolls, but just couldnt get past his HT 16. <br /><br />A dedicated wrestling character thus might consider a higher than 13-14 HT.Chandleyhttps://www.blogger.com/profile/12491987790136469636noreply@blogger.com