tag:blogger.com,1999:blog-7817710432110712270.post722167289939573636..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Some thoughts on standard arrowhead variationsPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7817710432110712270.post-57647584883737815492016-05-24T09:42:06.363-04:002016-05-24T09:42:06.363-04:00It fundamentally changes DR vs. cutting weapons in...It fundamentally changes DR vs. cutting weapons in the guise of "hey, the blunt trauma rule doesn't work so well." I basically don't agree that armor should be dramatically improved versus cutting weapons. Or that armor DR is generally too low and needs to be raised. I don't like to criticize books I co-authored, so I don't really want to expand on that any further.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-54488916552348746352016-05-23T11:08:07.758-04:002016-05-23T11:08:07.758-04:00They're surprisingly effective in GURPS, yeah,...They're surprisingly effective in GURPS, yeah, for an arrowhead that's more niche. Part of its DF effectiveness is because supernatural threats are generally cut-vulnerable more than piercing and impaling vulnerable. That's fine. It's just kind of odd if they're quite effective against normal foes, the best choice against supernatural foes, and suffer few if any downsides compared to armor-piercing bodkins (doing pi) and standard arrows (doing imp). That's not "useful niche arrow with good DF applications" and straight to "best overall arrow, with armor-piercers second, blunts good versus fragile targets, and standard arrows last." Unstead of a Rock-Paper-Scissors choice matching arrow to target, it's like saying Scissors now also beats Rock. :) Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-24904919770722385552016-05-23T08:41:45.262-04:002016-05-23T08:41:45.262-04:00Sorry, I meant your take (and why you didn't l...Sorry, I meant your take (and why you didn't like) "Blunt Trauma and Edged Weapons" from Low Tech?MEhttps://www.blogger.com/profile/08086901374821838288noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-79982046529925298642016-05-23T06:11:07.458-04:002016-05-23T06:11:07.458-04:00On blunt trauma? Generally I ignore it, but you co...On blunt trauma? Generally I ignore it, but you could probably say you take 1 point of crushing injury per die of damage if your DR stops an attack fully.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-59224890907356421132016-05-22T22:59:03.170-04:002016-05-22T22:59:03.170-04:00Really? I thought they were good, at least a bett...Really? I thought they were good, at least a better model for representing blunt trauma than the Basic Set's method. I'm a bit iffy on it not differentiating between Flexible and Non-Flexible, but overall I thought it was good. What's your take on it?MEhttps://www.blogger.com/profile/08086901374821838288noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-72724449149555360862016-05-22T22:03:51.986-04:002016-05-22T22:03:51.986-04:00I think like the flat -1 or -2. Armor divisor seem...I think like the flat -1 or -2. Armor divisor seems way too harsh. Don't k ow about vitals, maybe just the x2, that seems more fair. I look at cutting more as a way to get around pierce resistant stuff, I did t realize they were so good overall. qpophttps://www.blogger.com/profile/15688150333185235575noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-31415255169446288252016-05-22T22:03:36.981-04:002016-05-22T22:03:36.981-04:00I think like the flat -1 or -2. Armor divisor seem...I think like the flat -1 or -2. Armor divisor seems way too harsh. Don't k ow about vitals, maybe just the x2, that seems more fair. I look at cutting more as a way to get around pierce resistant stuff, I did t realize they were so good overall. qpophttps://www.blogger.com/profile/15688150333185235575noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-51110647799903521492016-05-22T09:18:53.333-04:002016-05-22T09:18:53.333-04:00I really don't like those rules.I really don't like those rules.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-86660395411779584522016-05-21T23:49:37.940-04:002016-05-21T23:49:37.940-04:00For the cutting arrows, I'd point to the edge ...For the cutting arrows, I'd point to the edge protection rules in Low Tech more than I'd look at any kind of armor divisor.MEhttps://www.blogger.com/profile/08086901374821838288noreply@blogger.com