tag:blogger.com,1999:blog-7817710432110712270.post7837373132174374604..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: Even more CP-based Grappling ReflectionsPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7817710432110712270.post-78320502633600951962017-02-09T10:20:36.361-05:002017-02-09T10:20:36.361-05:00It's just the rule from p. B326, that's al...It's just the rule from p. B326, that's all.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-83045234049980229182017-02-07T16:52:10.124-05:002017-02-07T16:52:10.124-05:00Oh yeah, I forgot your neat critical success rewor...Oh yeah, I forgot your neat critical success rework.evileeyorehttps://www.blogger.com/profile/08296632217198088455noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-34732764448480464252017-02-07T15:38:28.000-05:002017-02-07T15:38:28.000-05:00Bleeding, Extra Effort, cumulative injury for crip...Bleeding, Extra Effort, cumulative injury for crippling, and critical hit tables come to mind offhand. The things we added tend to be universal simplifications or some expansions like multiple blocks and resisting Feint with your best skill or swapping feints for attacks. Those tend to speed and simplify as they change special cases to universal rules.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-8289545026356773292017-02-07T14:50:02.697-05:002017-02-07T14:50:02.697-05:00Besides bleeding what have you tossed out from Bas...Besides bleeding what have you tossed out from Basic (if you had an article on this I've forgotten it)?<br /><br />Lack of Bleeding is all I've noticed as missing in your write-ups, but then there are likely details I'm missing and rules presuming you're using when you aren't.evileeyorehttps://www.blogger.com/profile/08296632217198088455noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-76314737096915815582017-02-07T12:35:57.550-05:002017-02-07T12:35:57.550-05:00Yes, they are. We're using a subset of the rul...Yes, they are. We're using a subset of the rules in Basic Set, not all of them, and a subset of the options in GURPS Martial Arts, not all of them. Just because they're not stripped all the way down to the bone doesn't mean they're not stripped down at all.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-61373461304212199672017-02-07T11:43:56.096-05:002017-02-07T11:43:56.096-05:00"This is largely because our Dungeon Fantasy ..."This is largely because our Dungeon Fantasy combats are already stripped down."<br /><br />Are they though? It was reading your uses of the extra bits from Martial Arts that made me sit down and read MA* to decide if I wanted all those extra bits (and I did).<br /><br /><br />* I had initially thought 4e Martial Arts was like 4e Magic, 'merely' a reprint of 3e, not a host of new combat options and Maneuvers, and as I wasn't using styles in my games I was ignoring it.evileeyorehttps://www.blogger.com/profile/08296632217198088455noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-89633813155345492922017-02-06T11:47:24.888-05:002017-02-06T11:47:24.888-05:00It's not GURPS, but using the rules in "D...It's not GURPS, but using the rules in "Dungeon Grappling" with 5e basically has "grappling as stat line." Let me dig one out. Here's for the Cloaker, an aberration.<br /><br />Grapple. Melee Weapon Attack: +6 to hit. Hit: 2d6+3 control damage. A creature, including the target, can take its action to detach the cloaker by making a grappling attack to break free; if control is reduced to 0, the cloaker is forcibly removed.<br /><br />Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-19947817716799937712017-02-05T11:18:45.840-05:002017-02-05T11:18:45.840-05:00Yeah, CP inflicted is just a stat line with TG, wh...Yeah, CP inflicted is just a stat line with TG, which makes it nice. Grappling-as-a-different-rules-subsystem just isn't necessary, and mostly when people say grappling sucks or is unfair they mean it's different and clunky. The same effects handled the same way as hitting and damage just feels right and fair.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-86663299942117873082017-02-05T11:14:30.981-05:002017-02-05T11:14:30.981-05:00What I went ahead and did was put Grapple attack l...What I went ahead and did was put Grapple attack lines for most of my creatures. I calculated effective ST based on grappling skill, size, and obvious advantages or disadvantages (Constriction Attack). It's nice to just list this as one line, as it reminds me it's there as an option, and summarizes the effects. Indeed, if any grappling system could be summarized as a single line, we'd stop griping about grappling.Charles Saegerhttps://www.blogger.com/profile/00368131505593336249noreply@blogger.com