tag:blogger.com,1999:blog-7817710432110712270.post7913892552716617530..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: Tools I picked out the GURPS toolboxPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7817710432110712270.post-23061387005447443372012-10-12T17:22:06.347-04:002012-10-12T17:22:06.347-04:00Yeah, I was a bit surprised by it as well. But it ...Yeah, I was a bit surprised by it as well. But it really did seem to work well for the cinematic combats too. That's a real plus and tells me the rules have a pretty solid base.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-25720749754334698222012-10-12T13:10:09.447-04:002012-10-12T13:10:09.447-04:00When the book comes out, you'll want to look a...When the book comes out, you'll want to look at the box on cranking it up, which in playtest fights was able to resolve actions less like a pro MMA fight and more like Scarlett Johanssen in Iron Man 2.<br /><br />Not saying you'll want to use the rules, but my thought going into the playtest was "these rules will be great for realistic action, but will probably squeak around the edges in high cinema."<br /><br />Boy was I wrong. Cinematic fights had JUST the right feel. Yay for emergent behavior.<br /><br />Thanks for the shout-out. Now only if that Big Damn Ogre would get out of the way. Here me, Shrek? GET OUTTA THE WAY.Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-30267590742166509082012-10-11T13:20:00.431-04:002012-10-11T13:20:00.431-04:00I use The Basic set, Magic and Low Tech to some de...I use The Basic set, Magic and Low Tech to some degree but not Martial Arts because I don't have it. But as far as what I feel are useful tools for my adventures I would say Ars Magica, GURPS historical books and some Pendragon books help me have have ideas to keep the adventure going. I think GURPS Worminghall is becoming the most useful tool for my adventures now because it is a springboard for many adventure ideas and it also keeps the medieval feel that I like. If Bill Stoddard could make a Japanese version of GURPS Worminghall then I could use GURPS DF Ninjas but so far I haven't used that book yet. b-doghttps://www.blogger.com/profile/11618256665898788769noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-67887615279665204562012-10-11T09:08:24.028-04:002012-10-11T09:08:24.028-04:00My toolkit selection goes something like:
- Basic...My toolkit selection goes something like:<br /><br />- Basic Set<br />- Martial Arts if there's lots of melee (often there isn't, in the games I run)<br />- tech book for the setting (Low/High/Ultra)<br />- any esoteric powers (Magic/Psi)<br /><br />The "builder" books like Fantasy and Space get used during setting design, not hauled along to sessions. I haven't had occasion to use Bio-Tech yet.Anonymousnoreply@blogger.com