tag:blogger.com,1999:blog-7817710432110712270.post8157579990122924344..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: Ensuring No Prep is Wasted PrepPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7817710432110712270.post-1044196360366649232013-11-18T09:29:45.009-05:002013-11-18T09:29:45.009-05:00Good post and I'm a bit like you, I tend to pr...Good post and I'm a bit like you, I tend to prep more than I need, then re-use bits of that later on if possible.<br /><br />At worst, I'll have one line somewhere for something. If it's a dungeon, I'll just assign numbers and at least put a couple words even if I don't into more details. Outdoor, I tend to just keep a table of possible events and depending on how the game is going, I'll use one. For cities, I try to keep rumor tables and a quick list of possible events as well. Nothing big usually but I try to write down all the little ideas somewhere.<br /><br />One thing I tend to overdo is battle maps preps. I usually avoid "just combat" for more meaningful tactical combat approaches and I love having thought out battle maps that provide options for players. <br />Because of this, I keep tons of various battle maps design around, from wilderness setting to urban streets with multiple houses available, taverns, docks, etc.Anonymoushttps://www.blogger.com/profile/08005671105078225501noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-31945290090916373392013-11-17T10:16:08.421-05:002013-11-17T10:16:08.421-05:00I find I need more prep, but given a solid theme f...I find I need more prep, but given a solid theme for the game, it's not hard to know what's the right thing to do for the game. It helps if you have a map though. :)Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-88799745656178962752013-11-17T10:14:05.765-05:002013-11-17T10:14:05.765-05:00I wonder how common it is to re-set vs. set the ga...I wonder how common it is to re-set vs. set the game later in the same game world. I tended to the latter, and/or setting the game is a nearby but different section of the same game world.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-36968520519316903632013-11-16T09:22:07.616-05:002013-11-16T09:22:07.616-05:00I am a "by the seat of my pants" kind of...I am a "by the seat of my pants" kind of game master. I found that I make encounters more challenging if I improvise (prepared encounters end up as either a cakewalk or too hard), that my descriptions are more natural if they are made up on the spot, etc.<br /><br />This means that for me prep is more about getting a general idea of what things are, and compiling name lists. Oh, and obviously drawing maps, assuming I don't have a strong mental image of what the place is.Kuroshimahttps://www.blogger.com/profile/09397927739954234653noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-45772654027730976982013-11-16T09:02:05.331-05:002013-11-16T09:02:05.331-05:00Once again, you hit the nail on the head. I try to...Once again, you hit the nail on the head. I try to get as much prep work done as I can before the game even starts. All of the fantasy games I run are set in the same world. Including the new megadungeon. Although I tend to run games set in the same time frame. More like re-starting a level on a video game, rather than having it develop over time. adia134https://www.blogger.com/profile/16961567020609864407noreply@blogger.com