tag:blogger.com,1999:blog-7817710432110712270.post8188553577638613127..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Life in a DF World is ToughPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-7817710432110712270.post-19881493581229362422015-11-18T21:48:03.403-05:002015-11-18T21:48:03.403-05:00Offensive firepower is an often-overlooked aspect....Offensive firepower is an often-overlooked aspect. I've mentioned players leaving offense off the table until they've maxed defenses. A lot of the above just make defenses a joke . . . but if you can kill things first, fast, and preferably at range (or at least far away from your squishier allies), you might be okay. "The best defense is a good offense" isn't a saying for no reason.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-57948460263788882492015-11-18T21:43:23.443-05:002015-11-18T21:43:23.443-05:00Not good at Graphics either.
One idea might be on...Not good at Graphics either.<br /><br />One idea might be one 'axis' all the different forms of defence up to a max level. The other all the different forms of attack up to a max level.<br /><br />I'm thinking some kind of Venn diagram that shows the overlapping sweet spots for mixed power level parties with individually high defence.<br /><br />I guess healing will almost always 'defend' best vs and damage over time.Unachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-213480951543040792015-11-18T21:35:55.858-05:002015-11-18T21:35:55.858-05:00That sounds like a job for Mark, Chris, or Doug!
...That sounds like a job for Mark, Chris, or Doug!<br /><br />I'm not good at making graphics, and my form of lethality testing is basically, is HT-4 okay? Everyone makes some HT rolls and let me know! :)Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-80712221927807061182015-11-18T21:20:08.533-05:002015-11-18T21:20:08.533-05:00I'd love to see some sort of diagram of lethal...I'd love to see some sort of diagram of lethality versus power level.<br /><br />Some of these attacks are (almost) just as deadly to a 0 point PC as a 250 point one just because they auto hit auto damage etc it's only certain items, HP and healing that matter.<br /><br />Even things like extremely high skill rolls equalize because of the rule of 17.<br /><br />The diagram could outline monster damage types so you don't have to have a monster one shotting the thief, but doing no damage to the Knight.<br /><br />Unachimbahttps://www.blogger.com/profile/04873952842828774048noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-82129681584759282712015-11-18T18:25:17.004-05:002015-11-18T18:25:17.004-05:00And perhaps you should!And perhaps you should!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-77792381437352578482015-11-18T18:24:45.046-05:002015-11-18T18:24:45.046-05:00That makes it even more amusing!That makes it even <i>more</i> amusing!Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-78981279916390539162015-11-18T17:03:55.465-05:002015-11-18T17:03:55.465-05:00I get nervous when these posts precede an upcoming...I get nervous when these posts precede an upcoming session. Vichttps://www.blogger.com/profile/03268174879688628707noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-10322421467790951982015-11-18T13:40:36.038-05:002015-11-18T13:40:36.038-05:00"Amusing when combined with auto-hit and pena..."Amusing when combined with auto-hit and penalized HT rolls."<br />I think our definitions of "amusing" might not be the same.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.com