tag:blogger.com,1999:blog-7817710432110712270.post8549092575607299355..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Why no Hiking in my GURPS game?Peter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7817710432110712270.post-66327942610103763502015-12-23T16:54:40.041-05:002015-12-23T16:54:40.041-05:00This Navigation/Boating situation of three rolls s...This Navigation/Boating situation of three rolls sounds like the ideal use of your campsite rule. Cut down rolls and let the players choose two of three on a successful roll (critical success grants all 3, failure grants only 1, and critical failure grants none): go the right way, get there quickly, get there without mishap. So they might get to the right spot and get there fast but have a run-in with a wandering monster (jumping throat leaches, swamp cow, snake men, etc) or stumble into an environmental hazard (quicksand, razor briars, a concealed hunting trap left by natives, etc). OR maybe they reach their destination without mishap, but {currents, wind, thick vegetation, etc} mean it took them much longer than hoped.<br /><br />If you couldn't tell, I really embrace the pick-2 choice you gave the players for picking a campsite. Excellent rule, Peter!Alexhttps://www.blogger.com/profile/02295722892051701176noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-61976929783963768332015-10-06T00:26:00.751-04:002015-10-06T00:26:00.751-04:00Ah, I didn't see a reference to a first Naviga...Ah, I didn't see a reference to a first Navigation roll (I probably missed something). So the big change is the reduction to one roll? Reasonable, especially as Hiking seems to do different things (seems closer to 'Marching'). Maybe you could introduce 'Boating (land)', though you might want to rename it ;)Kabsonhttps://www.blogger.com/profile/15096271083272232933noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-58656477563242028192015-10-02T07:56:24.287-04:002015-10-02T07:56:24.287-04:00Navigation is determining if they stay on the righ...Navigation is determining if they stay on the right trail or not. If they fail, they get off of it and either get lost (very bad roll) or just have to hack through jungle to get back or retrace their steps. Net effect is 0.2x movement rate vs. 0.4x on the trail. We <i>also</i> did Navigation rolls in the Colds Fens game, along with Boating - one for direction, one for speed and mishap avoidance.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-14779930289326700612015-10-02T06:34:18.733-04:002015-10-02T06:34:18.733-04:00From your write-ups, you are using Navigation to &...From your write-ups, you are using Navigation to 'safely' arrive at the complex. Is that the equivalent of the Boating roll? Kabsonhttps://www.blogger.com/profile/15096271083272232933noreply@blogger.com