tag:blogger.com,1999:blog-7817710432110712270.post8575228431269062890..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Limiting sources of situational bonuses?Peter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7817710432110712270.post-34137929923935989992021-09-04T18:48:57.710-04:002021-09-04T18:48:57.710-04:00Oh, I think all of the individual selections make ...Oh, I think all of the individual selections make sense . . . it's the endless stacking of them driving questions ("Does this apply?") and special-situation maths ("Okay, so this is a stunning effect, so I should get my +2 from <b>Hard to Subdue</b> but not my +2 for (some other thing . . .)") that really seem unnecessary.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-4124050205226943082021-09-04T18:46:40.060-04:002021-09-04T18:46:40.060-04:00I think some people can't ever wait, and some ...I think some people can't ever wait, and some people can, regardless of the pace . . . but a slow pace encourages doing something <i>now</i>, for sure.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-81740592978810066382021-09-04T11:20:36.722-04:002021-09-04T11:20:36.722-04:00Enhanced Parry (One weapon) at 4 sounds interesti...Enhanced Parry (One weapon) at 4 sounds interesting and understandable<br /><br />There seems at times in GURPS a major desire to make cluttered character sheets with results of 'I roll vs 12, or 13 in darkness, or 14 on Tuesdays, or 27 in darkness, on Tuesday, under a full moon, in May, facing a pink Dragon'<br /><br />Not sure precisely how to deal with it, but all the random things do keep showing up Kalzazzhttps://www.blogger.com/profile/17177712062675414026noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-49954363229414711502021-09-03T20:51:34.706-04:002021-09-03T20:51:34.706-04:00"... players who can't wait ..."
Ye..."... players who can't wait ..."<br />Yeah, I can understand that. I do that in games where awards are "few and far between" like play-by-posts.<br /><br />And I'd be tempted if I was getting 1-2 points a week in a weekly face-to-face as well.<br /><br />But if I'm getting like 4 a week, I can wait 5 weeks to upgrade DX instead of 5 skills at +1, at least if I've got my DX skills at the "costs more than 2 points level" and my "trained Att +2" skills are all at Att +2.evileeyorehttps://www.blogger.com/profile/08296632217198088455noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-81718277431357004872021-09-03T20:43:30.832-04:002021-09-03T20:43:30.832-04:00A chunk of why it happens is incremental XP awards...A chunk of why it happens is incremental XP awards - and players who can't wait for 10 points for +1 HT or 8 points for +1 skill but who will spend 2 points each on HtK and HtS or 4 points (5 canonically, 4 in my games) on Enhanced Parry (one weapon). There is a fair amount of "but I need this <i>now</i>" that informs decisions. Sadly it complicates things.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-44748105411499718612021-09-03T11:08:53.784-04:002021-09-03T11:08:53.784-04:00"The guy with HT 13, Fit, Hard to Kill 2, Har..."The guy with HT 13, Fit, Hard to Kill 2, Hard to Subdue 2, and FP 13 has spent 16 points to get most of the effects of HT 16, but not all of them, and lost out on 0.75 worth of Basic Speed (15 points on its own) and 2 FP (6 more points) by not spending 14 more points."<br /><br />This is why, as a Player, I don't tend to chase situational stuff like Hard to Kill, Hard to Subdue, etc. Something like Resistant to Supernatural Evil is one thing (it's broadly situational and not single Attribute locked), same with Fit/Very Fit (worth it for their other benes alone), but Hard to Kill and Hard to Subdue and such (situational stat bonuses) I have a harder time justifying...<br /><br />Unless the GM has put Attribute Caps in play. Then, once I hit cap, I chase every bonus I can if I think it's necessary. Like, HtK and HtS are 4 points. For 6 more points I get, as you said, a bonus to every HT roll, +1 FP, and +.25 Basic Speed and Move (which Basic Speed is 5 points by itself). So to me, +1 HT is far more valuable than the sum of buying it's constituent parts.<br /><br /><br />"...while very high stats and skills might be annoying, are they more so than moderate stats and skills with lots and lots and lots of bonuses to comb through and decide where they apply?"<br /><br />And again I have a different take... depending on the genre. So when I'm running a non-DF game, I prefer Attribute Caps and situational bonus chasing behavior in my Players, but for DF, I can see why chasing situational bonuses would be annoying. I'm undecided, but then the few games I've played of it didn't have the problem you're encountering. I suspect because my Players didn't hit the same power levels and were still chasing pure stat increases.evileeyorehttps://www.blogger.com/profile/08296632217198088455noreply@blogger.com