tag:blogger.com,1999:blog-7817710432110712270.post8872628927444173733..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: DF NPC: Zed ShieldbearerPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7817710432110712270.post-46949567675743854512013-10-16T13:06:13.776-04:002013-10-16T13:06:13.776-04:00That's a good progression for them. I hand the...That's a good progression for them. I hand them points only if they get MVP, or if they consistently pull off notable successes. In that case I might just bump something up - add a perk, raise a skill, etc. But even Red Raggi doesn't get XP routinely in my game, despite being a core member of the group at this point.<br /><br />The one thing that does change, and I track, is their Loyalty score (from DF15, p. 30). So if they do well and get rewarded, they tend to get more loyal and thus more willing to stand and fight when it counts.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-25258867772829048152013-10-16T12:43:28.444-04:002013-10-16T12:43:28.444-04:00I realize many don't do this, but I tend to gi...I realize many don't do this, but I tend to give NPCs (including the bargain henchmen) XP if they do anything useful. If they are used extensively, and if they survive, they will eventually demand higher pay and/or shares. That isn't to say that they get LOTS of XP (and this is a non-DF game currently where I have made good use of DF 15 nonetheless) -- 1 point is customary for a useful session/adventure; 2 for a session/adventure where they are heavily used AND extremely useful. This is against a generic 3 points for my PCs, +/- good roleplaying bonuses. This means that over the course of a typical plot arc ( around 6 - 8 sessions for my group) a bargain henchman type might get those 6 points to up shield...David Nicholshttps://www.blogger.com/profile/16015327164602050707noreply@blogger.com