tag:blogger.com,1999:blog-7817710432110712270.post8875029564514141255..comments2024-03-28T15:32:19.036-04:00Comments on Dungeon Fantastic: Interesting Non-Magical Treasure, Part IIIPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7817710432110712270.post-77064009309740391882014-03-17T21:13:26.170-04:002014-03-17T21:13:26.170-04:00Just because players might only care about the fin...Just because players might only care about the final value doesn't mean they don't care about the appearance. That's not the same thing as saying the details are more than just color. The color matters, but unless it has actual in-game use it's just color - kind of the point of all three of these posts.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-8790333914435143952014-03-17T19:44:00.399-04:002014-03-17T19:44:00.399-04:00If your players really don't care about detail...If your players really don't care about details then why not just put a magic credit card as treasure? That way they could just use the money without the hassle? My guess is that even though your players just say they only care about the money and not the details they would be bored if their treasure was just an increase in their balance sheet without any treasure details.b-doghttps://www.blogger.com/profile/11618256665898788769noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-52288729812689550542014-03-17T12:19:50.150-04:002014-03-17T12:19:50.150-04:00My point, though, is that it still depends on the ...My point, though, is that it still depends on the players caring about the detail. Realistic or not, real world or not, if they only care about the cash value, that's all that matters.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-25870577305311172482014-03-16T23:14:52.498-04:002014-03-16T23:14:52.498-04:00One reason I like to use a pseudo historical sett...One reason I like to use a pseudo historical setting is that the treasure can be interesting in and of itself. You can break out your old history books from college and add interesting stuff. I also like to use books about gems and jewelry to add interest to treasures as well. I think that treasures that are from the real world add more interest because you can show pictures. The same is true of religious artifacts, the real world has a lot of awesome cool stuff. In short making treasures cool and interesting is the main reason I like real world religions and historical backdrop.b-doghttps://www.blogger.com/profile/11618256665898788769noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-37756664676294174392014-03-16T13:15:02.319-04:002014-03-16T13:15:02.319-04:00"Only the players' opinions matter" ..."Only the players' opinions matter" is probably the best GMing advice anyone can ever give.Iron Llamahttps://www.blogger.com/profile/08593249565706623705noreply@blogger.com