tag:blogger.com,1999:blog-7817710432110712270.post9178159276945518353..comments2024-03-27T22:37:01.796-04:00Comments on Dungeon Fantastic: High HP and Healing, expandedPeter Dhttp://www.blogger.com/profile/14246000382321978462noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7817710432110712270.post-69409563785103477542015-11-13T08:01:54.880-05:002015-11-13T08:01:54.880-05:00What makes that an issue is all the non-spell heal...What makes that an issue is all the non-spell healing - Regeneration's effects aren't proportional, First Aid is largely useless on large subjects, high-HP characters and creatures heal up from rest very slowly. That's why the change to the rules in 4e. Spells, etc. just come along for the ride.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-78045773078877911412015-11-13T00:04:01.759-05:002015-11-13T00:04:01.759-05:00My preferred solution is to rule that healing spel...My preferred solution is to rule that healing spells are cast on the wounds, not the person. So a healing spell just costs and fixes the base amount regardless. William Knowleshttps://www.blogger.com/profile/07075848234082280333noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-82119660070762030432015-11-12T12:34:42.314-05:002015-11-12T12:34:42.314-05:00Heh. You raise me by exactly the thing I say I wou...Heh. You raise me by exactly the thing I say I wouldn't want. Just imaging this fun!<br /><br />"How many HP do you need?"<br />"I've got 22, and I'm down to 3, so I need 19."<br />"Okay, Major Healing for, how much?"<br />"I'm SM+1 and you don't have Huge Subjects, so it's double cost."<br />"Okay, so if I put 1 point in it, it costs me 2 energy, and heals 2, but that's 4.4 for you, so if I do max, it's cost 8, heals 8 times 2.2 equals 17.6, is that 17 or 18?<br /><br />I'm not even 100% sure I did the math right, either. I'd rather have "do it all then double it" or "do it all and then add half, round down" and not do the little math . . . <br /><br />I'd hate to see what you consider GURPS 201! ;PPeter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-10537209059072058332015-11-12T12:11:49.943-05:002015-11-12T12:11:49.943-05:00I see your post and raise you. http://www.ravensnp...I see your post and raise you. http://www.ravensnpennies.com/2015/11/gurps101-alternate-hp-and-healing.html#.VkTITberSM8Christopher R. Ricehttps://www.blogger.com/profile/16643896049286030567noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-24276434604607801912015-11-12T09:06:27.214-05:002015-11-12T09:06:27.214-05:00Maybe. I'm reluctant to add another upside to ...Maybe. I'm reluctant to add another upside to high HP without any balancing problem though. Right now, in DF, high HP gets you more HP, better healing, better slam damage, higher crippling thresholds, reduced Shock, reduced effect of HP-based poisons and diseases and secondary effects, etc. but it removes the downside of higher falling damage (you have more mass). If I add this, I'd be tempted to add at least the HP multiplier for falling damage back in.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-7817710432110712270.post-20227173595319311582015-11-12T08:30:25.508-05:002015-11-12T08:30:25.508-05:00Is this a thing that we can use?! Because this is...Is this a thing that we can use?! Because this is great for all us poor, point-starved adventurers.qpophttps://www.blogger.com/profile/04398235894159011414noreply@blogger.com