Here are some spells I've revised from the originals in GURPS Magic for my personal GURPS Dungeon Fantasy campaign, Felltower.
These spells have been revised based on my personal experience, the opinions and suggestions of my players, and my own decisions about what magic should be like. They are also based on a megadungeon-centric Dungeon Fantasy game, and reflect a specific approach to adventure. Feel free to use them in different-style games, but be warned - they reflect a very personal view to how they should work.
General Rulings:
Ruling Priority Order
Explosive Spells
Changed Spells
Air Vortex
Animate Shadow
Body of Wind
Charm spells
Counterspell
Death Vision
Entombment
Fly
Great Haste
Hold Fast & Wallwalker
Hush, Mage Stealth
Ice Slick & Grease
Levitation
Magic Resistance
Mass Zombie
Paralyze Limb & Total Paralysis
Pestilence (prereqs only)
Phantom
Repair
Resist Water
Shield
Shocking Touch, Burning Touch, Deathtouch
Sleep & Daze
Stone to Flesh
Thunderclap & Concussion
Windstorm
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