From the Mike Mornard question thread over on ODD74, I saw this:
"It was relaxed until it was "GAME ON," then it was VERY tense! Gary took EVERYTHING in character, so if you were running your mouth, your characters were standing in the middle of a monster-laden dungeon running their mouths!"
That's from this post: http://odd74.proboards.com/post/131927/thread
I'm sure I could play this way these days. Sounds intense and fun but not terribly relaxing!
NASCRAG tournament still plays at Gen Con this way. https://www.facebook.com/NASCRAG
ReplyDeleteTheir website is currently down. They started running their tourneys in 1980.
That's just.... damn. I think I like that in theory to keep things moving but it's got to be pretty brutal on everyone. +1 for immersion but zero socializing allowed, especially with the GM.
ReplyDeletePresumably you'd socialize before and after.
DeleteI've used "everything in character" only a handful of times in my DMing career: it either works really well, or the players resent you.
ReplyDeletePlan breaks, talk that isn't during breaks means an equivalent amount of yapping is happening in the real world.
ReplyDeleteThat and Gary's rule about adding real time to casting are some of my favorites. They both add to immersion and keep the game moving. Some light socializing is still possible and not entirely unrealistic. I could see explorers trading witty banter and engaging in some dark humor to maintain morale, but they'll want to quiet down at certain moments, and they definitely wouldn't talk over each other. Sounds like a fun and productive session to me. And the consequences of failing to comply can certainly be fun too!
ReplyDeleteI don't know what adding real time to casting time means. I'm not sure how you'd do that with any kind of turn structure that abstracts time off of real time.
DeleteAnd I didn't say it didn't sound fun, I just said it doesn't sound relaxing. It's more intensity than I'd really even strive for these days in my gaming.