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Thursday, March 12, 2015

Oversized Gear in my DF Game

Our tryout player is running a SM+1 Barbarian, and the nebulous rules about what should be and shouldn't be Oversized threw his gear list off a bit.

Here is how I summarize my rulings on this matter:

Oversized, yeah or nay?

- armor and clothing must be.
- shields should be, and we penalize you for too-small shields (basically, a DB penalty)
- tools and weapons can be.
- equipment shouldn't, unless it's also clothing/armor.

Which makes it easy. If you had, say, a SM+1 bow, you'd need SM+1 arrows and a SM+1 quiver for them. But a SM+0 bow? No problem, normal sized stuff is fine.

Backpack? A bigger backpack would hold more. You don't need it to be bigger to use it.

Rations? Nah, one meal is one meal. Presumably you stock up on more calorically-dense foods, that's all.

We've found this set of guidelines really takes care of most issues with "Oversized or not?"

5 comments:

  1. That's pretty much how I've played in practice, except food and water were on the "must be" list. Big delvers need more food and more water.

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    1. That's totally fair. It's just kind of a pain in the butt in practice, since we don't track food all that much. It's rare for it to matter, so I figured, don't bother.

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    2. Oh, sure. Your guys go into a mega-dungeon for a couple of hours and come back the next day, so you don't worry about it. My guys go into the wilderness for a couple of weeks, so the cost and weight of food (and horse fodder when they get horses) is a concern.

      It's another one of those differences between mega-dungeon and hex crawl.

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  2. Out of curiosity, what armor/weapon scaling rules do you use? DF1, LTC2, something else?

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    Replies
    1. DF1. LTC2 has good stuff, but I'm staying DF-native whenever possible.

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