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Wednesday, December 14, 2016

The GURPS Sale - My Purchases

Warehouse 23 closes for the holidays on 12/16. Until then, GURPS PDFs are on sale for 40% off.

Here is what I purchased & why.

GURPS Action 4: Specialists - I have the other Action books, and this has been sadly missing from my virtual shelf. So I went for it. The Action line is one of the best things ever turned out by SJG.

GURPS Power-Ups 6: Quirks - I've been eyeing this for a while. It seems like a non-book - do we really need a book about make-me-up one point disadvantages? But there it is, so I figured, if Sean thinks the answer was yes, he had plenty to say on the subject. Plus I have a lot of players who really struggle with what quirks are and should do. I took a quick glance at it, it's my intended first read, and it's excellent already.

GURPS Power-Ups 7: Wildcards - being a completist. I'm sure I can find useful material in it, even though I rarely do anything with wildcard skills. Helping me write them would be enough.

GURPS Power-Ups 8: Limitations - Well, I got 1-7 in the line, so I decided I'd check this out. Like 7, it might help me when I write other GURPS materials. Plus I'd feel bad bugging PK about limitations only to have him say, well, if you look in Power-Ups 8 . . .

GURPS Magic: Plant Spells - this was recommended to me to supplement the DF Druid spell list, so I got it.


GURPS Magical Styles: Dungeon Magic
- just being a completist with DF stuff. I love everything Sean Punch writes, and even if I'm not going to use this it's something I can mine for ideas.

Pyramid #3/95: Overland Adventures - this one looked good, with an article about jungle adventures, a David Pulver monster caravan, and Christopher Rice detailing caravan logistics.

I may review these in more detail later.

If you want to support this blog, or GURPS in general, please consider picking up some of those books. Or some of mine!

5 comments:

  1. Quirks, Plant Spells, and Dungeon Magic are all especially handy. I don't know how I made characters before I got Quirks, and after Plant Spells, I want more supplements like it.

    My one little indulgence was Technical Grappling, though, thinking about, I should snag Japan since I always loved the historicals and I have most of the others, other than WW2 (and related) and Age of Napoleon.

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  2. I have Overland Adventures and Dungeon Magic in my cart right now and have been eyeing Quirks and Limitations as well.

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    1. Quirks is really good. I haven't read Limitations yet, due to time limitations (-10%).

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  3. I picked up a bit in this sale. I have more GURPS than I can read or use already, though.
    I think Id prefer more expensive better quality (in terms of art,colour as I dont think the text could be improved), licences and better marketing (to attract more customers).

    I guess that one reason I went into DFRPG in a big way. It looks like Discworld RPG might have got me the players and I don't even have the book yet!

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    Replies
    1. Mind you DFRPG is actually very cheap compared to a PDF in terms of what you get for $.

      So maybe with that and the sales the future is discounting...

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