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Saturday, June 2, 2018

Target 20

This is a pretty elegant all-in-one system for saving throws, to hit rolls, thief skill rolls, etc.

I'm not sure I'd use it, if I ever did play AD&D again like I keep noodling on about periodically. But it would be an effective bridge between modern practices I like (target number mechanics, for example) and ease of use with older systems (it handles descending AC.)

Target 20

Thanks to Delta for pointing to this.

2 comments:

  1. Not the biggest fan of the noncombatants having the same per level increase in combat. I used to use the Len Lokafka 5% rules, where only fighter types went up per level, and mu's started lower than Thieves.

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    1. It's not, though - it's suggested non-fighters use a fraction of their level. So "noncombatants" - by which I think you mean non-fighters, not non-adventurers since all adventurers are combatants ultimately - move up more slowly than fighters.

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