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Saturday, June 27, 2020

Dungeon Fantasy 21: Megadungeons

Yesterday SJG announced six of the twelve PDFs in the GURPS PDF Challenge Kickstarter:

GURPS Action 6: Tricked-Out Rides
GURPS Hot Spots: The Incense Trail
GURPS How to Be a GURPS GM: Ritual Path Magic
GURPS Steampunk Setting: The Broken Clockwork World
GURPS Action 7: Mercenaries
GURPS Dungeon Fantasy 21: Megadungeons


Shock of shocks, I wrote that last one.

That was my short writing project I mentioned a few times back in March. It really came to fruition thanks to a lot of helpful comments by Christopher Rice, Douglas Cole, and Matt Riggsby. Everything in it, though, came out of building and running Felltower as I discovered how to map and run a megadungeon. It's based on my experience, and features some of the tools I use to stock the dungeon, too. Not the tools to run it during a session, exactly - that's got to be a whole 'nother book - but how to make it hang together, fill it up, and pitfalls to avoid while you do that. The book is GURPS-centered but much of it is just useful advice for megadungeons, I feel. You could find it elsewhere, but this is a good starting point if you're just coming into the megadungeon-centric game.

The project will need to hit 5 stretch goals to get to my book, so let's hope we can do that. Spread the word if you're interested.

I also like the fact that I wrote DF12 and DF21. I see Sean and I need to co-author DF51 when it's time for that.

13 comments:

  1. "The project will need to hit 5 stretch goals to get to my book"

    Assuming they've listed those six in order of unlocking, which I don't think they've said.

    Also, please write that other book on session-by-session tools.

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    1. It could be in some random order . . . it's not alpabetical by title or author.

      The other book might be worth doing - and I know another person who writes tools for running dungeon sessions, and we've compared notes. So we'll see . . . might be a good, short book.

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    2. Very cool - I second the request to write the session tools book.

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    3. Agreement here, too, on session tools. *GURPS DF ??: Running Megadungeons*? Megadungeoning? Megadungeonage?

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    4. I can guess who wrote The Incense Trail ;-)

      Also agreement on the session tools.

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  2. How many pages?

    I assume they’ll try to sell the PDFs they don’t unlock via W23

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  3. Congrats, I hope it sees the light of day, Peter!

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    Replies
    1. Thanks John! I'm sure it will . . . eventually. I sincerely hope it does during this Kickstarter. Selfishly for my own sake, but also because I'd also selfishly like all of the other PDFs!

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  4. Excellent. One of the three books on that short list I want.

    I don't need it, just as How To GM RPM, but I //want// it.

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  5. You had me at Mega Dungeon! My favourite setting for Dungeon Fantasy!

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  6. Well, I think its probably worth a few dollars to hopefully get DF 21, and I'm sure Incense Trail will be interesting even if I never use it dorectly. Provoded Mercenaries is by Kromm, I'd say half of those look like they're worth a pledge. So that's not bad, assuming they get unlocked. With my luck, I'll get stuck with the RPM one though. :/

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