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Thursday, March 25, 2021

Otto the Assassin

Here is the half-orc assassin I was considering running in DF Suicide Squad.

I never finished him because I found the unholy warrior more interesting.

Document

Name: Half-Orc Assassin

Race: Half-Orc

 

Attributes [160]

ST 11 [10]

DX 15 [100]

IQ 11 [20]

HT 13 [20] (HT includes +1 from 'Half-Orc (Dungeon Fantasy)')

 

HP 12 (Hit Points includes +1 from 'Half-Orc (Dungeon Fantasy)')

Will 11

Per 13 [10]

FP 13

 

Basic Lift 24

Damage 1d/2d-1

 

Basic Speed 7

Basic Move 7

 

Ground Move 7

Water Move 1

 

Social Background

TL: 3 [0]

Cultural Familiarities:

Languages: Common (Native) [0].

 

Advantages [64]

Acute Hearing (1) [2*]

Combat Reflexes [15]

Luck [15]

Night Vision (5) [5*]

Rapid Healing [5*]

Resistant to Metabolic Hazards (+3 to resist) [10*]

Striking ST (2) [10]

Surprise Striking ST (2) (Accessibility (Only on surprise attack); Doesn't give general damage bonus) [4]

* = item is owned by another, point value is included in the other item.

 

Disadvantages [-45]

Appearance (Unattractive) [-4*]

Bad Temper (12 or less) [-10]

Bloodlust (12 or less) [-10]

Callous [-5]

Greed (12 or less) [-15]

Social Stigma (Criminal Record) [-5]

Social Stigma (Savage) [-10*]

* = item is owned by another, point value is included in the other item.

 

Quirks [-5]

_Unused Quirk 1 [-1]

_Unused Quirk 2 [-1]

_Unused Quirk 3 [-1]

_Unused Quirk 4 [-1]

_Unused Quirk 5 [-1]

 

Packages [0]

Assassin (Dungeon Fantasy) [0]

Half-Orc (Dungeon Fantasy) [20]

 

Skills [76]

Brawling DX/E - DX+0 15 [1]

Broadsword DX/A - DX+1 16 [4]

Crossbow DX/E - DX+3 18 [8]

Disguise/TL3 (Human) IQ/A - IQ-1 10 [1]

Fast-Draw (Knife) DX/E - DX+1 16 [1]

includes: +1 from 'Combat Reflexes'

First Aid/TL3 (Human) IQ/E - IQ+0 11 [1]

Forced Entry DX/E - DX+0 15 [1]

Garrote DX/E - DX+2 17 [4]

Gesture IQ/E - IQ+0 11 [1]

Holdout IQ/A - IQ+1 12 [4]

Knife DX/E - DX+3 18 [8]

Merchant IQ/A - IQ-1 10 [1]

Observation Per/A - Per-1 12 [1]

Poisons/TL3 IQ/H - IQ+1 12 [8]

Search Per/A - Per+0 13 [2]

Shadowing IQ/A - IQ+1 12 [4]

Smuggling IQ/A - IQ+1 12 [4]

Stealth DX/A - DX+2 17 [8]

Streetwise IQ/A - IQ+1 12 [4]

Traps/TL3 IQ/A - IQ+1 12 [4]

Urban Survival Per/A - Per+0 13 [2]

Wrestling DX/A - DX+1 16 [4]

 

Stats [160] Ads [64] Disads [-45] Quirks [-5] Skills [76] = Total [250]  

 

Hand Weapons

1  Long Knife  LC:4|4|4|4  $120  Wgt:1.5 

    Knife Swing  Dam:2d-2 cut  Reach:C, 1  Parry:13  ST:7  Skill:SK:Sword!, SK:Knife, ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3 

    Knife Thrust  Dam:1d imp  Reach:C, 1  Parry:13  ST:7  Skill:SK:Sword!, SK:Knife, ST:DX-4, SK:Force Sword-3, SK:Main-Gauche-3, SK:Shortsword-3 

    Shortsword Swing  Dam:2d-2 cut  Reach:1  Parry:11  ST:7  Skill:SK:Sword!, SK:Shortsword, ST:DX-5, SK:Broadsword-2, SK:Force Sword-4, SK:Jitte/Sai-3, SK:Knife-4, SK:Saber-4, SK:Smallsword-4, SK:Tonfa-3 

    Shortsword Thrust  Dam:1d imp  Reach:C, 1  Parry:11  ST:7  Skill:SK:Sword!, SK:Shortsword, ST:DX-5, SK:Broadsword-2, SK:Force Sword-4, SK:Jitte/Sai-3, SK:Knife-4, SK:Saber-4, SK:Smallsword-4, SK:Tonfa-3 

 

Ranged Weapons

 

Armor & Possessions

 


Notes:

- My approach was going to be a crossbow and a long knife. I meant him to be a sneak-and-stab type, hence the improved Per and emphasis on Surprise Striking ST.

- I planned to get some poison, and try to four-dose Monster Drool on the knife as a fight-starter. HT-4 and 8 HP of toxic injury is the way to go.

- Given the scenario we played in, I think Otto the Assassin might have done okay, but Otto the Terrible seemed more fun.

1 comment:

  1. I'll admit I can't imagine playing an Assassin when I could play a Swashbuckler

    ReplyDelete