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Saturday, November 6, 2021

Felltower Preview

Tomorrow, it's Felltower.

After a long gap in time, the PCs are getting back to Felltower.

First, we'll resolve some issues:

- Possible sale of the iron lamp, the Bells of D'Abo, and the giant's dragonscale gloves to Black Jans. Black Jans, after all, buys "items of especial curiousity" and cursed items, so naturally he'll want a mysterious bottle, rare artifacts, and old gloves.

- Possibly opening the iron lamp instead of selling it.

- Probably going down to the "second landing" on the second giant fantastic staircase, again.

- Almost certainly getting sidetracked by something rumored or encountered!

Should be fun.

And if they do open the bottle . . . they need to do it in the dungeon, outside of town. Adventure doesn't happen in Stericksburg . . .

2 comments:

  1. "And if they do open the bottle . . . they need to do it in the dungeon, outside of town. Adventure doesn't happen in Stericksburg . . ."
    What do you mean by this?

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    Replies
    1. Just what it says - town is a safe zone where nothing happens. The PCs can't then use that to open up a bottle containing a (presumably hostile) trapped being and let it out while they're within some "safe base" or during "downtime." It has to happen in live play, and take place outside of defined safe areas.

      We've had some discussion in the past of allowing the PCs to do adventure-like things in town, but if they do, they can't also have it be an adventure-free safe zone. It's a game conceit but it works very well in practice. Plus within the game it sounds plausible - "Let's take this lamp out of town where it can't do a lot of harm, and set up there and see what's in it."

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