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Sunday, February 20, 2022

Draugr II pre-summary

We played GURPS today. We didn't complete the draugr battle - we got off slow due to being new yet two weeks rusty with VTT.

We did manage to get through ~13 turns of combat - almost twice as many as last time. Things are slow with a high-resolution combat system, 40-odd combatants, and a VTT that is very good but doesn't natively deal well with things like multiple combatants in a hex. Oh, and many combatants with multiple turns due to Great Haste.

We left it with:

- one casualty amongst the PCs, and several crippled limbs

- a lot of blind draugr effectively out of the fight

- more than a dozen draugr down and "dead"

- and the PCs still in a relatively good fighting situation.

We'll resolve it in two weeks, regrettably - I think the PCs have this in hand but it's still potentially coming with losses or a defeat. But it's late and so we'll play more another day.

Longer summary tomorrow.

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