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Sunday, May 1, 2022

Known factions of Felltower

What factions exist in Felltower?

Some of these may be one faction, seen by the PCs as different groups. Some may be the same group, seen by the PCs coming at them from different directions and thus as seperate groups. I'm presenting them as I think the players perceive them based on their discussions. I make no claims to the accuracy of this. Some of this is dead on, some of this is wildly and dangerously inaccurate, and some of it won't ever matter for play.

This is current as of 5/1/2022 - I've left off groups that were exterminated. No one cares anymore what the Choke Brothers or the trolls on level 1 or the hobgoblins were up to. They've been dead since before most or all of the current characters were generated.

Orcs

The orcs claim to be seeking something in Felltower. Rumor has a lost orc chief or king buried in the dungeon.* At one point they seemed to be attempting to control access to the dungeon (and the then-PCs actively abeted them and encouraged them in this), but have not contested access to the depths in a long time.

Six Fingered Cultists

Not seen in a long time in the dungeon, but still around in Stericksburg - they even have a temple with cult-only access in town. Probably one with the Gith.

Gith

Named by the players from an assortment of rumored names. Also known as the six-fingered demon elven vampires. Control several levels below the second Giant Fantastic Staircase. Goals are unknown, but they do have allied creatures - norkers, golden swordsmen, obsidian golems, iron spectres, and possibly certain oozes.**

Mungo and the Trolls

Mungo lives in the depths with a lot of trolls. As in, maybe two dozen, maybe more. Mungo the giant troll wants food and treasure.***

Sirkar

Live on the frost world. Little is known about them.

Apes

Slave-trading Roman-esque apes. Happy to trade slaves and spices but not seemingly interested in hiring delvers to kill things for them. Used to trade primitive ape slaves to the hobgoblins in return for money (and possibly other things) and willing to do so with the PCs. Goals in Feltower unclear, and they don't seem to have any on the surface.

Navigators

Encountered on the frost world. Unclear what they want, other than money to provide a service.



Anyone I miss?

Note: I didn't include any singular monsters. They aren't factions. Even a singular monster with some allies doesn't count, except Mungo, who has expressed a clear request for specific things. So I didn't forget the dragons, or the beholder, or the gargoyles . . . they don't, at a glance, seem to be part of a "group." The beholder, especially, is based on an early D&D/AD&D interpretation, not a peri-and-post-Forgotten Realms interpretation, so they're smart but aren't Lawful Evil masterminds. It's not likely to be a "faction" but could be in some way part of one that can handle an Elder Thing force of chaos.

* And they steadfastly refuse to hire the PCs to find it for them like good video game NPCs, thus, in true game logic, making it totally justified to exterminate them. Heh.

** I need art, a royalties-based contract, and a little free time to make a Monsters of Felltower book once I'm okay with releasing stats. I have a good number of critters I've made for the game . . . and golden swordsmen, obsidian golems, iron spectres, and the gith (not my name for them) amongst them.

*** Meaning it's utterly impossible, in true delver fashion, to negotiate with him, as he won't take junky rations in return for treasure and won't give up his treasure. Double heh. Heck, this crazy guy wants treasure himself. It's really impossible to understand . . . heh heh heh.

5 comments:

  1. The only others that I can think that are still "active", but aren't directly accessible through Felltower, exactly, are...

    The Giant "dragon hunters" of the Cold Fens and the Veggie-pygmies of The Lost City of D'Abo and the Arc of The Woods. But, aside form Vegemites of The Lost City of D'Abo, they aren't directly accessible anymore (is the Wood Gate still accessible, or did it disappear for good?) and, more importantly, aren't of relevance.

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    1. The vegepygmies for sure. Rare allies of the PCs the PCs haven't planned on eventually killing. The giants are just a pair, and no one has suggested they are part of anything larger. They might be part of a faction the PCs don't know about, but they haven't been posited as being one.

      If that makes sense.

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    2. Hmm let me know about art when you go forward for that project if you like b/w line art, that is.

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  2. Aren't the cultists "cone-hatted"? Or are they confirmed to have 6 fingers themselves?

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    Replies
    1. Yes. And some of them do. I'd be less cryptic and more expansive if I knew what the players think they know.

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