The /mook generator in Foundry is pretty nice. It's also completely maddening.
I struggle to define some of the odder attacks my monsters use. Often, simple english is easy, say, "Flame touch. Does 1d-3 burning damage to everything it touches or which touches it." Fine. But /mook wants to know the skill level, doesn't recognize the syntax, etc. So I end up basically fumble around for a while trying to word and re-word every attack until something works. Or I just pull everything that isn't a basic attack out of the attacks, stick them in notes, and hope I remember to check the notes in play.
I have a similar issue with pictures and tokens. Token Stamp 2 is fine, but I do need to find a picture for everything, edit it, stamp it, download it, upload it, ensure the token actually shows up, etc. It's a lot of programming work, essentially, and grunt work, to get a monster in.
Meanwhile I get my players sending me their paper men, updated, now with a new piece of equipment, now revised with a new token to reflect their new armor, etc. etc. Those are easier to put in, but still takes work.
If I have time after all of that, I can do some actually maps to play on. I can't do as many as I'd like, so I have to find some more time.
It's the technical stuff - instead of drag-and-drop monsters, even a slightly odd power and a lack of a good image to upload turns it to 15-20 minutes per monster.
Fun, fun, fun. Not the good kind of fun, though.
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