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Tuesday, December 19, 2023

Game Notes for session 188 (and looking to 189)

Not so many notes for last session, because there was so little fighting and so much checking for loot and scrying.

Still, here are a few.

- Bad map notes continue to nag the PCs. Vlad got zapped by a toxic direct-damage spell because they noted a trap on a door, not on the door opener. They spent some time discussing a $ notation on the map, trapped gold coins that aren't there, and similar notes. The $100 map set of Felltower is worth $100, tops.

- I continue to feel a niggling annoyance at "we did" when discussing what past delvers did, even if it was the same PCs. There is a break between groups; I think thinking "we did" and not "delvers in the past did" sometimes stops exploration and testing that new delvers and the new players might do.

- Our newest player, Kevin, is a lot less risk-averse than my original core group. That's helping drive the delves forward a bit.

- Overall, the session was a good example of what a delve could be - focused checking of an area, careful looting, and avoiding useless side detours.



Looking forward to next session, there is a clear goal: go whack the stone bull and chimera, and then loot them. It could be a short session if that goes well. It's a work day for me, since it won't be a Sunday, so a short and violent delve would be useful.

Eventually the PCs will need to go deeper - the upper levels have encounters, but not they aren't packed to the limits with treasure-hoarding monsters, so it's still just a way to get used to the dungeon. The deeper levels and gates are where the real action will be.

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