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Thursday, February 15, 2024

What kind of GURPS posts would you like to see from me?

I haven't been posting as frequently, because we haven't been playing very frequently. That cuts down on my Felltower posts and I end up doing other things - like playing video games - or non-gaming things, which don't get posts here.

I do have an idea for a series of posts, but before I get started, I figured I'd ask the people who read my blog - what kind of GURPS posts do you want to see from me? More Melee Academy style posts? Rules discussions? Potential house rules? Spell modifications? NPCs? Something else?

I feel like I need a theme of material I know is of value to get posting about while I wait for our next session.

So what do you GURPS fans want to see from me here?

12 comments:

  1. I like the Melee Academy, Potential House Rules, and Spell Mods posts, but the others are also good.

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    1. Thanks, that's helpful. I'll get more of those going.

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  2. I'm a GURPS noob so I'm happy absorbing everything :) I've really been enjoying your rules discussions & modifications, and any tips you care to share. Thanks!

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    1. Thanks, I'm glad it's been helpful. A good chunk of the satisfaction I get from writing material is that other people have enjoyable games using that material.

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  3. I like your house rules posts the most (next to your session recaps, of course).

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    1. I like them in that order, too, because game recaps means I get to actually game. That's been getting harder!

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  4. I like your observations on the rough spots in games; places where either the rules are working for your group, or when the players and the GM need to get to a shared understanding. If I had a group ready, I'd get a lot of value of an introduction to VTT. Your complaints about it make me think you are way ahead of the average user.

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    1. That's a good idea for a post or a series of posts - we've had our complaints about Foundry, but overall it's been a very good platform for us. I should outline what we use and why.

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  5. I love all your work, but I particularly would love to hear about how you improve berserker's survivability. It's such a cool disadvantage and so befitting of a fantasy barbarian, but all my players are quickly disappointed when they are murdered near instantly after a few reckless all-out attacks.

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    1. I can write that. The short answer is, "Change the rules to help them" but I can provide details.

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  6. Equipment loadouts (with cost and weight listings) for adventurers - for TL 8, TL 9 and any other TLs you like.

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    1. This is tough - the last game I played with TL8+ was andi jones's post-apocalypse campaign, which isn't a typical game for loadouts. The one before that was Doug's, and it was also sci fi and had its own mix of stuff. I don't really run any sci fi myself.

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