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Wednesday, January 8, 2025

Felltower, Money, and ACOUP's article

I linked to an interesting article on ancient and medieval coins vs. fantasy gold coins over on ACOUP.

Felltower uses devalued currency compared to standard DF. I use a silver standard, but gold coins appear in numbers. There are a few reasons for that:

- Felltower is more Renaissance / Pre-Modern than Medieval or Ancient.

- Felltower doesn't feature a true vassalage system, or a gifting culture in general.

- Modern expectations are not to be given gifts with social expectations attached, but to be paid. At least modern, US expectations.

- Devalued currency with gold coins thrown about are a fantasy fiction expectation.

I don't pretend my system is historical. It just needs to feel realistic in some way, not actually reflect history. I find it a lot easier to hand over different cultural expectations than to get people used to using money to exchange for good and services to not expect to do that.

4 comments:

  1. Vaguely realistic (which can come from a very soft focus on the non-dungeon parts) is better than historical. Real history had fewer dragons, no spells, and much less improvement by spending murder hobo XP . A DF world wouldn't look like the real world.

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  2. I work with dime sized coins that come about 255 per lb on a copper standard- silver pennies are worth $20, rare tiny gold coins worth $80. I also use strings of cash- copper wire holding 25 large brass coins with square holes worth $4.

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  3. Most players do not want accounting as part of the adventure loop.

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