Our next game is tentatively 6/29 - two weeks from today.
Where will the PCs go next?
Where will they take risks to have fun?
Air Gate
The players said something about this being a "sky vikings" world. They feel like there is more to raid and more to do, although it will take a bit of exploration as they can't assure themselves of any castles except the seemingly fixed "fairy tale castle" aka "meeting hall" they found.
There are potentially nasty air encounters here, too - rocs, dragons (they've seen two singular appearances, and once long ago multiple together), magic-using giants, and assorted related creatures. But also potentially great wealth.
Do they leap on back here while they're good and ready to raid, and hopefully catch another giant or other loot-laden foe in a position where they can defeat them? Do they bet that the locals aren't organized enough to get ready to deal with them, or their defeated foe unlikely to enlist aid? Or do they let it lie fallow for a bit, and come back when folks aren't as on guard as they might be after a sudden and effective raid?
Second GFS
A potentially dangerous area, with organized foes and traps. But it certainly must have loot - the old PCs lost a lot to the "Gith" who inhabit the area.
It's been left alone for a while - it's not clear if that helps (less suspicious foes) or hurts (well-reinforced and fully healed and rady foes.)
Brotherhood Complex
The PCs smashed this place, but there was some talk about going through it thoroughly to find anything left behind - or catch anyone who returned.
Others places?
I'm not sure what else the players have in mind. The beholder? The dragon? They've rejected those over and over and over again - not content to fight the dragon while it's awake, and worried by the beholder if they attack it asleep. The teleport trap? The dragon below the flooded prison? It's not clear.
Lots of options - none are free of risks, but the risks are all full of potential fun.
I'd really like to see if we can take out the Iron Golems, but we need a backup plan for sure. Duncan has Hidden Lore: Constructs and *maybe* even Physiology: Constructs. We just don't know how to damage them--maybe some big explosive acid balls...
ReplyDeleteHave we tried hitting them really hard in the face with a flail?
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