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Tuesday, November 2, 2021

Repairing Armor & Weapons in Felltower: Part II

My players are finally getting around to repairing their damaged equipment.

Here are the rules we use for armor and weapons:

Armor & Weapon Repairs in Felltower

How long does it take? Mundane repairs take 1d+1 weeks; payment (and replacement parts, if they need supplying) is on putting the gear in for repair.

Magical repairs - with the Repair spell - are immediate. For simplicity, in Stericksburg you do not need to roll to find a wizard with the Repair spell. Payment (and replacement parts) must be supplied immediately; Repair spells are skill 15 and are rolled at the table. Luck cannot be used.

Magic items require the Repair spell to fix.

What about equipment? Most gear uses the rules for weapons. Sufficiently damaged gear may not necessarily be repairable - anything damaged past 50% is generally a total loss, and replacement is almost always going to be cheaper.

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