Old School informed GURPS Dungeon Fantasy gaming. Basically killing owlbears and taking their stuff, but with 3d6.
Pages
▼
Saturday, December 3, 2022
Goodbye to two perks in Felltower
Upon reflection, I'm definitely getting rid of Signature Gear on top of getting rid of Trademark Move. I just find that neither of them adds more than they take away from the campaign.
We'll see about other changes, but those are gone!
No comments:
Post a Comment