Monday, January 29, 2024

Wayne's S2/S4/WG4 Playthroughs

I follow Wayne's Book's T2K blog . . . but I totally missed him doing playthroughs of three of my favorite old-school AD&D modules using D&D5.

Here is the first post for each of them:

S2 White Plume Mountain

WG4 Lost Temple of Tharizdun

S4 The Lost Caverns of Tsojcanth

Each of of those three modules was hugely influential on me. How I run the bad guys in a coordinated fashion, and have real buried weirdness in hidden spots? WG4. How I make crazy magic items? S2, which I've also run for some of my current group. And for a direct lift of one level for my own game? S4.

Great stuff. I spent my free time reading through these today.

4 comments:

  1. Thank ye kindly! I love 'em all. Tharizdun is one of my favorites, a mostly-unknown Gary Gygax gem. Expedition to the Barrier Peaks will start soon!

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    Replies
    1. I'm looking forward to that one! I'd really like to run it myself, but I feel like I lack a good way to describe it all . . . so much open space. Although if I fed the maps into a VTT it should be much easier.

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    2. Yeah, a DM trying to describe the interior of the... ah... dungeon of S3 to a player mapper would be an exercise in frustration.
      Were playing this remotely, so the VTT of Roll20 makes it easy.
      There are a lot of empty areas as you mention. I have a random loot table, wandering monsters, and I plan to use a particularly intelligent, knowledgeable foe (featured prominently in the art book) who will follow the party around, harassing them, attacking when they're busy with other encounters.

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    3. I know the one. I agree that's a good way to keep things moving when they inevitably lollygag.

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