Monday, December 9, 2024

More rulings & notes from session 201

Yesterday was session 201.

More notes!

Mocking their best option. At one point, Thor moved up into the guards vs. cultists fray, and a cultist stepped up from 2 hexes away to adjacent to Thor. Thor's player said, "Are you seriously stepping close to the human Quisinart?" and I said, "Yes." I mean, what an idiot. This fool was stepping from 2 hexes away from Thor, who has a 2-hex sword, into 1-hex range, where the cultist's club can hit. Thor's player instantly retracted it, but it was a funny moment - the cultist literally did the most combat-effective move he could do in the situation - stepped into a gap in a line, closed in on a fighter with a longer reach weapon than him, and attacked.

The fact that he was totally doomed was a whole different manner, but hey, with cultists resisting intruders, "Surrender because I'm probably overmatched" was about as much of an option for him as "Go home empty handed" was for Thor.

So if throw with both hands . . . Yes, I allow Dual-Weapon Attack with thrown weapons. It's about as silly as can be (just picture it), but I allow it. You must target the same or adjacent hexes unless you have Enhanced Tracking, which allows seperately aimed ranged attacks. There was a suggestion that cone rules could be applied to determine an appropriate spread of potential targets, but that'll be complex and I don't think any better from a play perspective. It'll be even harder to rationalize, and harder to actually implement. Same with "one automatically scatters." That's easier but I'm not sure it's really more believable that one always misses by 1 at a minimum.

More VTT notes. It would be nice if the character in a hex that is "up" on the turn order would be automatically selected. It would be nice if I could put names on tokens Always on Top. It would be nice if I could apprend a random 3-digit number in () after each name of duplicated characters so I can tell them apart. It would be nice if I could drag-and-drop damage onto the characters on the turn tracker. Also, it would be nice if status was a drop-down menu unconnected to a token - drag and drop status effects would vastly speed up dealing with mooks.

Hirelings cost how much? The PCs spent around $4K on 8 guards, 2 laborers, and 4 125-point hirelings. That's 14 people, some with substantial pay asks. Also, they promised higher pay in order to help find them (see, "Where did you find these guys?" in DF15) - and that adds up. It would have be a lot less if they'd offered normal rates.

Do we get a bonus to find known guys? No. If you took a -3 to get an elf with broadsword and Fireball it's -3 to find that same guy again. It's not -0 because it's a known person. It's just pure luck and GM laziness that makes it the same character next time, not because it's easier to find the guy the next time. Maybe realistically it would be, but it's a game and I don't want to reward gaming the system by jacking up the bonuses to find a specific type of character and then not needing those bonuses net time for that same character. No thanks.

Ho, Ho, Ho? Next game is likely 12/22, and/or 12/29. We'll see.

4 comments:

  1. DWA with javelins or thrown spears was described in Norse sagas, though. I don't think it is more stupid than shooting two arrows at once or many other heroic feats that originated in similar epic tales.
    For example: "King Olaf ... upon occasion made ... use of javelins, and ever threw two at once." and "People tell that Trygve threw spears with both hands at once."

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    Replies
    1. That's pretty cool.

      It's still a silly way to attack with two thrown weapons - GURPS may not penalize you on range and damage, but realistically, without taking advantage of rotation you shouldn't be able to throw as hard or as forcefully.

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    2. As far as I understand, DWA doesn't necessary mean "exactly simultaneous", just during the same second. So probably you can throw the first spear or axe by your right arm while rotating, which puts your left arm in a good position to throw your second spear or axe by your left arm, rotating again and returning into the initial stance.

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    3. You get a -1 for split attention if they both hit you. That's not the case if you get hit with two attacks from Extra Attack, All-Out Attack (Double), or Rapid Strike. It's because the two attacks are done "at once" - to quote p. B417. The moment that goes from "at once" to "just in close timing to one another" you're just attack two times with two different hands. I know you have the sagas on your side for the throws, but I bet that was a bragging right stunt, not an optimized combat tactic.

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