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Monday, July 2, 2018

Ever run S3 Expedition to the Barrier Peaks?

I'm wondering if there is anyone who has run S3 Expedition to the Barrier Peaks straight-up, preferably with 1st edition AD&D. I have some questions and I'd love to see game summaries or hear feedback on it.



It's been on my "to run" list for a while, but the adventure seems like a difficult one for the GM - and for the GM to describe even given shared dungeon vocabulary. So if you have run it, or can point to a summary (not a review), that would be very helpful.

I'm specifically not looking for comments that contain spoilers for it - I'd be running it for my crew, some of whom are unfamiliar with it besides the basic concept. I am also not really looking for advice on mixing magic and tech. Just on the actual mechanics of running the module itself.

I do intend to run this at some point, with AD&D, once I feel like I have a good handle on how to do so. This is long-range planning as I'm too busy these days. But I have to start my long-range planning a long time ahead, right?

2 comments:

  1. run it twice

    i recommend putting in extra quests and things and ppl to locate on every deck otherwise its like a exotic zoo trip where you kill everything. the intelect devourer between decks as written was the worst encounter. Its a shame nobody in dungeon will talk to you. Druid was very useful as lots of plant monsters.

    Feel free to email me

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    Replies
    1. Aargh! Spoilers! Some of my players had no familiarity with it beyond "magic vs. wrecked starship."

      I will email you when I have some questions, so thanks for that!

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