Friday, September 1, 2023

Random Links for 9/1/2023

A few links for today:

- A look at the Combat Results Table.

Oh, and the Panzer Blitz CRT.

- Greyhawk Demons in alphabetical order.

- Yet another person bought me something on DriveThruRPG that I don't want. This wasn't a free thing, but at this point, I'm tired all over. I'll just not read it or download it. Seriously, I don't want unasked for gifts. Consider it wasted money.

- Skill level - experience - matters. Had a door lock failure on a car today - had the keys, but they wouldn't work. AAA sent out a truck but after 30 minutes . . . nothing worked. A local locksmith offered to come by on his way home and got the doors open in about 3 or 4 minutes and showed me the workaround if it happens again. It made me realize how much I like margin-of-success affecting time spent. Not only that, but failure can take extra time all the while seeming like it's fixing the problem.

1 comment:

  1. "Skill level - experience - matters."

    For Long Tasks I ask the Player how long do they wish to keep at the task before giving up, then they roll and tell me their MoS/F. If they 'failed' but took long enough they'd have succeeded by taking that much Extra Time, they succeed. If they didn't take long enough, then they eventually figured out they can't do whatever it is. If their MoS would have allowed them to take less time, then it takes less time.

    I also give them a 'geusstimate' of how long based on their skill as if they rolled a 14 against an IQ based skill roll (if isn't already an IQ skill), then I rough it, like I'll generally do [Actual Time±(MoFx1d)]Round to Nearest Time Unit, the '±' is determined by flipping a coin or rolling a die (heads/tails, evens/odds). If it's a really weird result I adjust it. If they'd succeed the geusstimate check, I still give a slightly fuzzy result based on Actual Time ± a time unit (coin flip/die roll to determine the plus/minus). So if it would take 30 minutes and they succeed and I roll "plus time" I'd tell them "maybe thirty minutes to an hour", if I rolled a 'minus' I'd say "maybe fifteen to thirty minutes".

    So, yeah, my on the ball Players will know if their guesstimate check should have succeeded or not, but that doesn't really help them try to "game how much time it should really take" if they failed the guess.

    And yes, I do have Players say "We take as long as it takes", but that still doesn't guarantee success, because I don't always give them the penalties their skill roll is facing.

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