Wednesday, October 11, 2023

Random questions as we're getting ready for Felltower

Just rounding up some questions I was hit with regarding our swapover to DF Felltower from Vic's Felltower Adjacent game.

Equipment

- anything with multiple prefixes is going to be a special order - 1d+1 weeks for manufacture or delivery. Getting something with one prefix is immediate, but then upgrading with another prefix will take 1d+1 weeks to do after it arrives, because don't get cute.

- any enchantment time starts after you take delivery of it, it's not concurrent but consecutive.

- you can get a Staff spell on a knobbed club and use that with Axe/Mace.

- You can do the whole rent-some-armor approach by buying and selling back at 100%, but I do apply a "used gear" wear factor on the base price, so expect it to come with some occasional losses per these rules.

- You can't get a Cornucopia of non-ammuniton items. It cannot be cast on a weapon - so no endless streams of daggers, shuriken, axes, swords, whatever. Just arrows, bolts, sling and prod bullets . . . and that's it.

Cose Combat

- we're not using basket hilts, cutlasses, or backswords. If you want to hilt punch in close combat, see GURPS Martial Arts, p 111. Remember that Weapon Master may factor in to the damage if you're hilt punching with a weapon covered by your advantage.

- the other weapons in CC rule worth reading is GURPS Martial Arts, p. 117, Long Weapons in Close Combat.

Welcome to Stericksburg!

- The PCs will arrive in Stericksburg on 10/28, the day before our next session. Special orders can be made then. This does mean that people will need to delve with what they have now, plus any non-special order items. Minor Healing and Major Healing potions, as well as Paut, are available in unlimited quantities for anyone who feels the need to stock up before delving the next day.

- PCs will need to pay one week's upkeep before play on 10/29, to cover miscelleous costs for travel, etc. The usual modifiers apply (extra cost for Compulsive Behavior, having Chi Talent, whatever.)

- Training can take place between, for learning spells, adding lenses, whatever. Pay the cost and pay the points.

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