Looks like our next game of Felltower will be Friday, November 24th.
The plan is a short session to finish the fight and then - hopefully - they'll finally go back to town.
One ruling of note from last game:
- Does a foe with Loyalty on them still count as a foe for cost multiplication purposes? No, in that we don't cost Loyalty based on hostility in my revised system. You can cast it temporarily, and then order them not to resist a lasting version, though.
That's it for today. Not a lot of rulings to make based on the previous session.
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