Friday, March 14, 2025

Friday Night Roundup 3/14/2025

Stuff for the week.

- Things I Want to Do Differently This Time over at DF Whiterock is well worth the read. I do this kind of thing myself, but only an exercise in passing along lessons . . . my game is just an undying series of sessions without a cold restart.

" I'm hoping that if players want more XP, they try to make their PCs achieve more per session, rather than whining about the GM." I have to pat myself on the back for my XP system - this is pretty much what happens. The current version, especially so. People don't moan at me, they moan that they can't find the loot they are (correctly) sure I have stocked the dungeon with.

Also this: "Ultimately it's up to the players what they do, though; the GM provides challenges and incentives and hooks but the players act." Yes.
I will keep a close eye on what he chooses to do and how it works out.

- Speaking of Megadungeons, Castle Zagyg is up and running on Backerkit. I'm out . . . I don't need it, and the price tag is (probably appropriately) steep.

- I've got a bit of a break coming up, so I may not post much - or at all - for a week or two.

2 comments:

  1. Yeah, the system I'm using for XP in Arden Vul is partly based on what you've talked about doing in Felltower and put in Dungeon Fantasy 21: Megadungeons, but with different numbers because I'm trying to control the speed of advancement. (DF21 explicitly says to tweak the numbers though, so this still working within that framework.) And partly based on Steam Achievements and Jon Britton's Feats of Exploration. And partly based on the way XP worked in old versions of D&D I played as a kid, where gold and magic items you sold immediately gave you full XP value, and magic items you keep to use gave a smaller XP value because you also got value from using them.

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    1. That sounds excellent. That wording is in DF21 because, honestly, any GM is free to do whatever they want. I'm looking forward to seeing how your approach works in play over time. I'm very pleased you're giving another megadungeon game a go with DFRPG. Especially such a bog megadungeon!

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