Showing posts with label Star Frontiers. Show all posts
Showing posts with label Star Frontiers. Show all posts

Saturday, April 22, 2023

Random links & thoughts for 4/22/23

Normally this is a Friday thing, but I was unexpectedly busy Friday and couldn't get to it.

- A4 is a tricky module. Here is some math applied to it to determine what exit you should most prep for. Full of spoilers, though.

Randon Walks in Dungeons of the Slave Lords

- Dropping "bombs" in D&D according to Bruce Heard.

- Next Felltower game is likely in a week. We'll see.

- After this, we're done playing this game, ever - ultimate campaigns, according to James M. Interesting. I felt this was about Pirates & Plunder, by Yaquinto Games, which had such an awesome introductory campaign that it very well could be the one and only thing you do. Maybe Star Frontiers, too, if you folowed through on the Second Sathar War and the adventures that come after it.

- the great Soviet push in War in the East for Bagration is going slowly. The German forces only look hollow. They can still fight. I'll make a post of it if I get a chance. Fun stuff. I really do like this game.

Friday, May 6, 2022

Links for 5/6/2022

A few links for Friday:

- This post convinced me to finally add a copy of The Traveller Book to my Traveller collection. I have the Deluxe Traveller books, the much less good Starter Traveller books (I still feel a little ripped off by that . . . it was $12 when that was a lot of money for me to save up . . . I should have gotten Deluxe for $20 a few months of saving later.)

It didn't hurt that I had a gift card just sitting here collecting literal dust.

I will probably never play Traveller, but, like Star Frontiers, holds a special place in my heart. Both really fit what I like to see in my "hard" science fiction. I was really happy to get a chance to do some editing on some Traveller books for GURPS, too.

On a tangent, Star Ace is what I like to see in "soft" science fiction. Kelibor are so fun - giant psionic bears - but so, so costly in GURPS terms.

- I wondered how Bones VI was doing. It's over. I just lost track of when that would be . . . I was out, anyway. It looks like it did about half of what Bones V did - ~9K backers and $1.7 million vs. ~18.5K backers and $3.3 million. I wonder if that's a blip or a market or demand change.

- I might need this book:

(Amazon.com affiliate link)

You know, for times when you can't remember how Dorcas connected to Severian or what cacogen means. A searchable Kindle or PDF version would be most useful, a print book most enjoyable.

- Just a note that I almost forgot to go check Forge for updates. I try to regularly update just because I don't want to suffer old bugs longer than necessary.

- I'm thinking I should finally re-install and play Torment: Tides of Numenera. Maybe after the NHL playoffs.

Tuesday, January 11, 2022

Edestekai WIP

I finally got back to painting these two Edestekai from Star Frontiers.

Not a lot done, just put on the fringes and outlined the eyes. Next, I need to decide on an eye color. I'm thinking white with a purple iris. I think that'll pop nicely and say "Alien!" more than anything else.

Maybe dark brown for the spear and a spearhead of bronze, then some bright metal colors for the ornaments and the headdress of the leader.

Should look nice. No idea what to do with them - in DF the PCs would just stab them in the eyes and that's that. I need to save them for some Sci-Fi game in the future, perhaps.

In any case, here they are:

Thursday, May 21, 2020

Games I'd Like to Run 2020 edition

I've posted before about games I'd like to run, and games I'd like to play.

Here is a new list of games I'd like to run. I doubt I'll ever get to do most of these, but it would be awesome to do so.


1) Star Frontiers. I'd like to run a canonical, non-modified, no-supernatural powers or extra races SF game. The system is good enough, although these days I'd probably consider GURPS. My dream campaign would be to run some city-based ferret-out-the-Sather-spies game that leads to some of the published adventures - not necessarily the Volturnus modules, but probably Sundown on Starmist. I'd love to see it go through the 2nd Sathar War (SWII) with the players running the UPF, followed up with the post-SWII modules involving Sathar space. I just think it would be such a fun game to play out. My gamers would need more time and include better wargamers, though, or I expect SWII might end as it did last time I played it out solo - not well for the UPF.

2) AD&D. I'll run AD&D again. D&D5 would be fun but more complex, AD&D even more in both directions (easier for me to run, even more complex to deal with), but yeah, part of me would love to run a full game. It's so damn clunky, though, and more fun to visit than to live in. But there is this strong pull to go live there on a weekly basis . . .

3) Dungeon Fantasy Gamma World. I think this made the earlier list. I still think I need to do this - dump DF characters into my version of Gamma World. The PCs in my DF game are convinced despite evidence otherwise that they visited The Warden. Why not really do it? GURPS is the perfect engine for it.

4) Gangbusters. This is something I could run as written, no problem. But GURPS also has the Adventure Guns series. I'd probably try to mashup the earnings and money from Gangbusters with GURPS and run it that way. I still remember the combat system well - Basic Combat has a Thompson burst do 20 wounds. Trivia I remember.

That's what I'd like to run. 3/4 of them are GURPS or could be.
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