Friday, February 23, 2024

Friday thoughts & links

Links and thoughts for today.

- Still no time to write this week. Lots of prep work for work, basically. I enjoy my job but when I'm working and not gaming, I write less about gaming.

- Starting HP in D&D-based games is always a thing. We rolled when I first played back in the day. We may have re-rolled 1s, because I don't ever remember anyone with a 1. We switched to max HP at 1st level somewhere along the line. I've similar ideas to this one from Aeons & Augauris before,but instead of on your Prime Requisite it's usually based on CON, but that just makes a good CON score critical for all classes. I prefer to play a game with fixed HP per level, or peferably, no levels and just fixed or purchased HP.

This approach might really work for someone reading so I wanted to make sure it was seen.

- Doug's crowdfunded DFRPG solo adventure continues to fund.

Back in the day, we only used the term "solo adventure" for one player with one PC, actually. It wasn't even considered totally solo if you were bringing henchmen (which didn't see much use, honestly, until we were older). But that said, "one player, multiple characters solo" was a thing - UK5 Eye of the Serpent was one of those. Just an aside . . . so when people would brag that they "solo'd" some module - S1, S2, T1-4, etc. I'd always stick a mental caveat that, well, if "solo" was one PC but a pile of leveled NPCs and fodder you could expend . . . it was much like how the Sheriff of Rottingham fights a duel. "So, it's come down to this, has it? A fight to the death. Mano a mano, man to man. Just you and me and my GUARDS!"

- This is amusing. Rust monster pets are a thing waiting to happen.

Tuesday, February 20, 2024

DFRPG Solo Adventure on BackerKit - Funded!

Doug's new DFRPG item, written by David Pulver, has funded on BackerKit:

The campaign link is here.
It's $10 PDF only, $20 (+ S&H) for PDF + Print, and $15 for PDF + VTT pack for Forge. I'm going for that last pack, because WTH I like Forge VTT.

Sunday, February 18, 2024

No Felltower Today

No Felltower today - we had two players, and two maybes, and it dropped to one yes and two maybes. We did not play.

2024 has not been good for gaming for me so far! We've played only one game session in the first two months . . . and our next one might not be until sometime in mid-March unless we get lucky on the next weekend I'm open to play.

Friday, February 16, 2024

Friday Roundup

Some posts I enjoyed this week, and other things.

- Doors, Our Greatest Nemesis? My players would probably agree.

- So an expensive book is on the way containing very early D&D stuff? Hmm.

- Free Traveller? Tenkar says there is. I think I have those books already, but free is free.

- Not a lot otherwise this week . . . in theory, game is on Sunday! Let's hope so.

Thursday, February 15, 2024

What kind of GURPS posts would you like to see from me?

I haven't been posting as frequently, because we haven't been playing very frequently. That cuts down on my Felltower posts and I end up doing other things - like playing video games - or non-gaming things, which don't get posts here.

I do have an idea for a series of posts, but before I get started, I figured I'd ask the people who read my blog - what kind of GURPS posts do you want to see from me? More Melee Academy style posts? Rules discussions? Potential house rules? Spell modifications? NPCs? Something else?

I feel like I need a theme of material I know is of value to get posting about while I wait for our next session.

So what do you GURPS fans want to see from me here?

Monday, February 12, 2024

Pathfinder: Kingmaker video game silliness

I spent a little time yesterday and today goofing off with Pathfinder: Kingmaker, with my LG Paladin (Holgar Carlson, of course.)

It's a fun game, but it has a few really amusing things that come along with being a video game.

- One NPC gives you a quest to help track down some poachers. You see, he needs evidence that someone is poaching . . . and proof to give to the guards. So you know, I, the BARON, go find the proof for him to give to the guards. Okay, I'm Lawful Good, so it vaguely makes sense . . . although I'm empowered as Baron to pass judgment without "the guards" helping. It was even funnier when Molly, my LE Monk, was my PC. Why would a Lawful Evil Baron not just exercise her right to believe this guy and execute the criminal if I wanted to?

- We stumbled across a few bandits while travelling. I wanted to try using a Fireball scroll with a character who needed a skill check to use it. We stood in plain sight of them, a short distance away, as she read the scroll over and over until finally it worked. We somehow achieved surprise and got a surprise round on them.

No, I'm not kidding.

- there are all sorts of cool magic items with cool powers. I have to look them up in an online guide, because in-game I can't find out what they do. So I Alt-Tab to my browser and look them up. It's just annoying. And it means you can't just stay fully immersed in the game.

- We fought a really nasty group of organized foes, and one of my characters got mauled. We needed to rest up before the final fight. So I left, rested, did a side quest, and then came back . . . and the organized foes ignored the fact that someone had massacred their gate guards and half their garrison and just waited for us to come back days later to finish them off.

They clearly hadn't read How to Defend Your Lair.

Still fun. But video games aren't TTRPGs.

Sunday, February 11, 2024

Felltower & the Rules for Monsters

When I run Felltower, I generally play using the DFRPG rules set, with some additions from GURPS Magic, GURPS Martial Arts, and GURPS Basic Set.

But I don't strictly follow the rules, even when I have not house ruled a particular rule to work differently.

Monsters are a great example.

I do monster writeups for myself first, and basically note whatever I think in important and useful in case I can publish it. In actual play, I'm bound by my intentions for what the monster does and what makes sense, rather than the letter of the abilities I put down on paper. If they clash, my intentions win. I'll edit the stats later to reflect what I think should actually better reflect how they play. Ultimately, it's about how I intend them to work.

It's not like the players get to read the monster writeups I use, so they won't be led astray. They will if they depend on a letter-of-the-rules interpretation to make something work, though, and meta-knowledge of the system to base it on. If they use in-game experience and some real-world guessing they'll likely be better off.

Rest assured the ones I wrote up for publication are supposed to work as written. But in my games, they're not always finished writeups . . . and I'm reluctant to share my notes until I know how they should work.

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