Felltower
I spent today doing maps - not in the VTT, but on paper, for a few areas of Felltower and it's connected regions that I hadn't mapped out yet.
I also have a nice binder of graph paper that I am using to do small-scale maps I could potentially put in a VTT for when certain areas get explored. It's quite enjoyable, although I did realize I need a good L-ruler and small metal ruler, so I ordered those. Otherwise the artitecture templates I have from one of my players will do nicely for just about all mapping.
Next week the PCs will continue their delve into the Brotherhood complex, with the likely additions of Percy and Duncan. I figured I'd get a few potential questions out of the way with that.
More hirelings? Yes, Percy and Duncan can come with additional hirelings. They'll need to make the rolls themselves, bankroll it themselves, and otherwise equip them, if necessary. They can't have any retroactive help from the other PCs because they technically left after the others did, even if only shortly. I don't allow retroactive action in my games, with very few exceptions.
Extra consumables? Sure. They can bring whatever they want. If players want to order stuff on the sly through them and have them just happen to bring someone someone else suddenly realized they need . . . that's very meta, very lame, and very disappointing, but how would I know? I trust people to play the game they want.
XP for the full delve? Yes, everyone gets XP as if they participated from the beginning.
No comments:
Post a Comment