The article More Power for Dungeon Warriors in Pyramid 3/61: Way of the Warrior and in Dungeon Fantasy Pyramid Collection has a number of Power-Ups created by Sean Punch and me.
This is a comprehensive list of what is available, and unavailable, for purchase in DF Felltower.
Please note that all purchasing rules still apply - what's available at start-up, prerequisite point investments for combat perks, prerequites, etc. This is only a list of what's available, and doesn't override the rules anywhere else unless explicitly noted below.
Available
Put it in His Eye
Ramming Speed
Retroactive Poisoning (only for Assassins, Druids, Evil Clerics, Thieves, Unholy Warriors)
Sacrificial Block
Third Hand
Willful Warrior
Greater Weapon Bond (Not recommended; this doesn't give any plot protection to your gear; we do not use Signature Gear in DF Felltower.)
Heroic Reserves
Peerless Slayer Training
Two-Weapon Mastery
Ultimate Ramming Speed
All Barbarian Power-Ups (Mountain of Meat, Sure-Footed, Greater Cleaving Strike, Naked Rage)
Both Holy Warrior Power Ups (Emergency Casting, Holy Weapon)
Most Knightly Powers (Bodyguard, Weapon-and-Shield Fighter, but not Tactician)
Most Martial Artist Power-Ups (Fists of Power, Grand Flying Kick, Hundred-Handed Strike, Chain Belt, Inner Alchemy, Mr. Pushy, Master of Lethal Strikes, Rolling Throw, Serenity, but not Chi Blasts or Unarmed Master, which doesn't play well with DF Felltower's generous unarmed rules)
All Scout Power Ups
All Swashbuckler Power Ups
Unavailable
These abilities are not in use.
Double-Ended Weapon Training
Heroic Sacrifice
Double-Ended Mastery
Interdiction
Killer Hair (for PCs, anyway, it might be a monster ability)
Wizard Hunter
Tactician
Prior discussion on the blog is overruled by mention here.
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