Stuff for the week.
- Things I Want to Do Differently This Time over at DF Whiterock is well worth the read. I do this kind of thing myself, but only an exercise in passing along lessons . . . my game is just an undying series of sessions without a cold restart.
" I'm hoping that if players want more XP, they try to make their PCs achieve more per session, rather than whining about the GM." I have to pat myself on the back for my XP system - this is pretty much what happens. The current version, especially so. People don't moan at me, they moan that they can't find the loot they are (correctly) sure I have stocked the dungeon with.
Also this: "Ultimately it's up to the players what they do, though; the GM provides challenges and incentives and hooks but the players act." Yes.
I will keep a close eye on what he chooses to do and how it works out.
- Speaking of Megadungeons, Castle Zagyg is up and running on Backerkit. I'm out . . . I don't need it, and the price tag is (probably appropriately) steep.
- I've got a bit of a break coming up, so I may not post much - or at all - for a week or two.
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